src/mess/drivers/pc6001.c
| r8749 | r8750 | |
| 10 | 10 | - cassette handling requires a decap of the MCU. It could be possible to |
| 11 | 11 | do some tight synch between the master CPU and a code simulation,but I think |
| 12 | 12 | it's not worth the effort... |
| 13 | | - joypad polling actually doesn't work, the joycode stuff currently hooked up is just the |
| 14 | | keyboard arrow keys; |
| 15 | 13 | - make PC-6600 model to work; |
| 16 | 14 | - Currently rewriting the video part without the MC6847 for two reasons: |
| 17 | 15 | A) the later models have a custom video chip in the place of the MC6847, |
| r8749 | r8750 | |
| 20 | 18 | have any docs atm. |
| 21 | 19 | |
| 22 | 20 | TODO (game specific): |
| 23 | | - (several AX* games, namely Simon, Arabian Rhapsody and others): inputs doesn't work |
| 21 | - (several AX* games, namely Galaxy Mission Part 1/2 and others): inputs doesn't work |
| 24 | 22 | - AX6 - Demo: When AY-based speech talks, other emus emulates the screen drawing to be a solid green (plain PC-6001) or solid white (Mk2 version), |
| 25 | 23 | but, according to an original video reference that I've seen, that screen should actually some kind of weird garbage on it ... |
| 26 | 24 | - AX6 - Powered Knight: doesn't work too well, according to the asm code it asks the player to press either 'B' or 'C' then a number but |
| 27 | 25 | nothing is shown on screen, other emus behaves the same, bad dump? |
| 28 | | - AX10 - The Outlaw: gameplay is now broken due of the joycode stuff |
| 29 | 26 | (Mk2 mode 5 games) |
| 30 | 27 | - 3D Golf Simulation Super Version: gameplay / inputs looks broken |
| 31 | 28 | - American Truck: Screen is offset at the loading screen, loading bug? |
| r8749 | r8750 | |
| 37 | 34 | - Forts 1: refuses to run, bad dump? |
| 38 | 35 | - Forts 2: ASCII gfxs are missing; |
| 39 | 36 | - Grobda: when "get ready" speech plays, screen should be full white but instead it's all black, same issue as AX-6 Demo? |
| 40 | | |
| 41 | | - Pac-Man: gameplay is too fast |
| 37 | - Pac-Man / Tiny Xevious 2: gameplay is too fast |
| 38 | - Salad no Kunino Tomato-Hime: can't start a play |
| 39 | - Space Harrier: inputs doesn't work properly |
| 40 | - The Black Onyx: dies because it wants to save on the tape |
| 42 | 41 | - Yakyukyo: waits for an irq, check which one; |
| 43 | 42 | |
| 44 | 43 | ======================================================================================================================================================== |