src/mame/drivers/bfm_sc4.c
| r14948 | r14949 | |
| 17 | 17 | #include "includes/bfm_sc45.h" |
| 18 | 18 | |
| 19 | 19 | |
| 20 | bool compare_mbus(UINT16* rom) |
| 21 | { |
| 22 | for (int i=0;i<11;i++) |
| 23 | { |
| 24 | if (rom[0] != 0xb109) |
| 25 | return false; |
| 26 | |
| 27 | if (rom[3] != 0x6612) |
| 28 | return false; |
| 29 | |
| 30 | if (rom[7] != 0x0c81) |
| 31 | return false; |
| 32 | |
| 33 | if (rom[10] != 0x66ea) |
| 34 | return false; |
| 35 | } |
| 36 | |
| 37 | return true; |
| 38 | } |
| 39 | |
| 40 | void find_mbus(sc4_state *state, UINT16* rom) |
| 41 | { |
| 42 | for (int i=0;i<(0x100000-0x40)/2;i++) |
| 43 | { |
| 44 | bool found = compare_mbus(&rom[i]); |
| 45 | |
| 46 | if (found==true) |
| 47 | { |
| 48 | printf("x found at %08x\n", i*2); |
| 49 | state->m_chk41addr = i*2; |
| 50 | } |
| 51 | } |
| 52 | } |
| 53 | |
| 54 | |
| 55 | // addrxor used for endianness stuff, mode used for when we have a missing pair half |
| 56 | int find_project_string(running_machine &machine, int addrxor, int mode) |
| 57 | { |
| 58 | // search for the title |
| 59 | const int strlength = 14; |
| 60 | char title_string[] = "PROJECT NUMBER"; |
| 61 | UINT8 *src = machine.region( "maincpu" )->base(); |
| 62 | int size = machine.region( "maincpu" )->bytes(); |
| 63 | |
| 64 | int search_start = 0; |
| 65 | int search_step = 1; |
| 66 | |
| 67 | if (mode==1) |
| 68 | { |
| 69 | search_start = 0; |
| 70 | search_step = 2; |
| 71 | } |
| 72 | |
| 73 | if (mode==2) |
| 74 | { |
| 75 | search_start = 1; |
| 76 | search_step = 2; |
| 77 | } |
| 78 | |
| 79 | for (int i=0;i<size-strlength;i++) |
| 80 | { |
| 81 | // printf("%02x", src[i]); |
| 82 | |
| 83 | int j; |
| 84 | int found = 1; |
| 85 | for (j=search_start;j<strlength;j+=search_step) |
| 86 | { |
| 87 | UINT8 rom = src[(i+j)^addrxor]; |
| 88 | UINT8 chr = title_string[j]; |
| 89 | |
| 90 | if (rom != chr) |
| 91 | { |
| 92 | found = 0; |
| 93 | break; |
| 94 | } |
| 95 | } |
| 96 | |
| 97 | if (found!=0) |
| 98 | { |
| 99 | |
| 100 | int end=0; |
| 101 | int count = 0; |
| 102 | int blankcount = 0; |
| 103 | printf("ID String @ %08x\n", i); |
| 104 | |
| 105 | if (mode==2) |
| 106 | { |
| 107 | count = -1; |
| 108 | } |
| 109 | |
| 110 | while (!end) |
| 111 | { |
| 112 | UINT8 rom; |
| 113 | int addr; |
| 114 | if (mode==0) |
| 115 | { |
| 116 | addr = (i+count)^addrxor; |
| 117 | rom = src[addr]; |
| 118 | } |
| 119 | else if (mode == 1) |
| 120 | { |
| 121 | addr = (i+count)^addrxor; |
| 122 | |
| 123 | if (addr&1) |
| 124 | rom = src[addr]; |
| 125 | else |
| 126 | rom = '_'; |
| 127 | } |
| 128 | else |
| 129 | { |
| 130 | addr = (i+count)^addrxor; |
| 131 | |
| 132 | if (addr&1) |
| 133 | rom = '_'; |
| 134 | else |
| 135 | rom = src[addr]; |
| 136 | } |
| 137 | |
| 138 | |
| 139 | //if (rom==0xff) |
| 140 | // end = 1; |
| 141 | //else |
| 142 | { |
| 143 | if ((rom>=0x20) && (rom<0x7f)) |
| 144 | { |
| 145 | printf("%c", rom); |
| 146 | blankcount = 0; |
| 147 | } |
| 148 | else |
| 149 | { |
| 150 | blankcount++; |
| 151 | if (blankcount<10) printf(" "); |
| 152 | } |
| 153 | } |
| 154 | |
| 155 | count++; |
| 156 | |
| 157 | if (count>=0x100) |
| 158 | end = 1; |
| 159 | } |
| 160 | printf("\n"); |
| 161 | |
| 162 | return 1; |
| 163 | } |
| 164 | } |
| 165 | |
| 166 | return 0; |
| 167 | } |
| 168 | |
| 169 | /* default reels */ |
| 170 | const stepper_interface* default_reel_configs[6] = |
| 171 | { |
| 172 | &starpoint_interface_48step, |
| 173 | &starpoint_interface_48step, |
| 174 | &starpoint_interface_48step, |
| 175 | &starpoint_interface_48step, |
| 176 | &starpoint_interface_48step, |
| 177 | &starpoint_interface_48step, |
| 178 | }; |
| 179 | |
| 180 | /* default inputs */ |
| 181 | INPUT_PORTS_START( sc4 ) |
| 182 | PORT_INCLUDE ( sc4_base ) |
| 183 | PORT_MODIFY("IN-5") |
| 184 | PORT_DIPNAME( 0x0f, 0x00, "Jackpot Key" ) |
| 185 | SC4_JACKPOT_KEY_SETTINGS |
| 186 | INPUT_PORTS_END |
| 187 | |
| 188 | |
| 189 | |
| 190 | DRIVER_INIT( sc4 ) |
| 191 | { |
| 192 | UINT8 *src = machine.region( "maincpu" )->base(); |
| 193 | // SC4 identification sequence 0x80 0x00 0xf0 0x7d |
| 194 | if (((src[0] == 0x80) && (src[2] == 0xf0)) || ((src[1] == 0x00) && (src[3] == 0x7d))) |
| 195 | { |
| 196 | printf("Confirmed SC4 ROM\n"); |
| 197 | } |
| 198 | else |
| 199 | { |
| 200 | printf("NOT AN SC4 ROM!!!!!\n"); |
| 201 | } |
| 202 | |
| 203 | // there is usually a string in the rom with identification info, often also saying which sound rom should be used! |
| 204 | // find it. |
| 205 | |
| 206 | int found = find_project_string(machine, 1, 0); |
| 207 | if (!found) |
| 208 | printf("Normal rom pair string not found, checking mismatched / missing rom string\n"); |
| 209 | |
| 210 | // help identify roms where one of the pair is missing too |
| 211 | if (!found) |
| 212 | { |
| 213 | found = find_project_string(machine, 1, 1); |
| 214 | found = find_project_string(machine, 1, 2); |
| 215 | } |
| 216 | |
| 217 | if (!found) |
| 218 | printf("No suitable string found\n"); |
| 219 | |
| 220 | |
| 221 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 222 | |
| 223 | state->m_reel_setup = default_reel_configs; |
| 224 | |
| 225 | } |
| 226 | |
| 227 | DRIVER_INIT( sc4mbus ) |
| 228 | { |
| 229 | DRIVER_INIT_CALL( sc4 ); |
| 230 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 231 | UINT16 *rom = (UINT16 *)machine.region("maincpu")->base(); |
| 232 | find_mbus(state, rom); |
| 233 | } |
| 234 | |
| 235 | |
| 20 | 236 | ROM_START( sc4tst ) |
| 21 | 237 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 22 | 238 | ROM_LOAD16_BYTE( "ftu_sc4_testrig.hi", 0x00000, 0x080000, CRC(dacba04e) SHA1(fb96c790600f55769ddff4868d10b431d07777a4) ) |
| r14948 | r14949 | |
| 17039 | 17255 | |
| 17040 | 17256 | |
| 17041 | 17257 | |
| 17258 | |
| 17259 | |
| 17042 | 17260 | ROM_START( sc4dnddw ) |
| 17043 | 17261 | ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) |
| 17044 | 17262 | ROM_LOAD16_BYTE( "95422474.lo", 0x00001, 0x080000, CRC(2d263524) SHA1(202f0a095b4a10979105dfa1e189c8eb0f2fb18e) ) |
| r14948 | r14949 | |
| 22492 | 22710 | ROM_END |
| 22493 | 22711 | |
| 22494 | 22712 | |
| 22495 | | // addrxor used for endianness stuff, mode used for when we have a missing pair half |
| 22496 | | int find_project_string(running_machine &machine, int addrxor, int mode) |
| 22497 | | { |
| 22498 | | // search for the title |
| 22499 | | const int strlength = 14; |
| 22500 | | char title_string[] = "PROJECT NUMBER"; |
| 22501 | | UINT8 *src = machine.region( "maincpu" )->base(); |
| 22502 | | int size = machine.region( "maincpu" )->bytes(); |
| 22503 | | |
| 22504 | | int search_start = 0; |
| 22505 | | int search_step = 1; |
| 22506 | | |
| 22507 | | if (mode==1) |
| 22508 | | { |
| 22509 | | search_start = 0; |
| 22510 | | search_step = 2; |
| 22511 | | } |
| 22512 | | |
| 22513 | | if (mode==2) |
| 22514 | | { |
| 22515 | | search_start = 1; |
| 22516 | | search_step = 2; |
| 22517 | | } |
| 22518 | | |
| 22519 | | for (int i=0;i<size-strlength;i++) |
| 22520 | | { |
| 22521 | | // printf("%02x", src[i]); |
| 22522 | | |
| 22523 | | int j; |
| 22524 | | int found = 1; |
| 22525 | | for (j=search_start;j<strlength;j+=search_step) |
| 22526 | | { |
| 22527 | | UINT8 rom = src[(i+j)^addrxor]; |
| 22528 | | UINT8 chr = title_string[j]; |
| 22529 | | |
| 22530 | | if (rom != chr) |
| 22531 | | { |
| 22532 | | found = 0; |
| 22533 | | break; |
| 22534 | | } |
| 22535 | | } |
| 22536 | | |
| 22537 | | if (found!=0) |
| 22538 | | { |
| 22539 | | |
| 22540 | | int end=0; |
| 22541 | | int count = 0; |
| 22542 | | int blankcount = 0; |
| 22543 | | printf("ID String @ %08x\n", i); |
| 22544 | | |
| 22545 | | if (mode==2) |
| 22546 | | { |
| 22547 | | count = -1; |
| 22548 | | } |
| 22549 | | |
| 22550 | | while (!end) |
| 22551 | | { |
| 22552 | | UINT8 rom; |
| 22553 | | int addr; |
| 22554 | | if (mode==0) |
| 22555 | | { |
| 22556 | | addr = (i+count)^addrxor; |
| 22557 | | rom = src[addr]; |
| 22558 | | } |
| 22559 | | else if (mode == 1) |
| 22560 | | { |
| 22561 | | addr = (i+count)^addrxor; |
| 22562 | | |
| 22563 | | if (addr&1) |
| 22564 | | rom = src[addr]; |
| 22565 | | else |
| 22566 | | rom = '_'; |
| 22567 | | } |
| 22568 | | else |
| 22569 | | { |
| 22570 | | addr = (i+count)^addrxor; |
| 22571 | | |
| 22572 | | if (addr&1) |
| 22573 | | rom = '_'; |
| 22574 | | else |
| 22575 | | rom = src[addr]; |
| 22576 | | } |
| 22577 | | |
| 22578 | | |
| 22579 | | //if (rom==0xff) |
| 22580 | | // end = 1; |
| 22581 | | //else |
| 22582 | | { |
| 22583 | | if ((rom>=0x20) && (rom<0x7f)) |
| 22584 | | { |
| 22585 | | printf("%c", rom); |
| 22586 | | blankcount = 0; |
| 22587 | | } |
| 22588 | | else |
| 22589 | | { |
| 22590 | | blankcount++; |
| 22591 | | if (blankcount<10) printf(" "); |
| 22592 | | } |
| 22593 | | } |
| 22594 | | |
| 22595 | | count++; |
| 22596 | | |
| 22597 | | if (count>=0x100) |
| 22598 | | end = 1; |
| 22599 | | } |
| 22600 | | printf("\n"); |
| 22601 | | |
| 22602 | | return 1; |
| 22603 | | } |
| 22604 | | } |
| 22605 | | |
| 22606 | | return 0; |
| 22607 | | } |
| 22608 | | |
| 22609 | | DRIVER_INIT( sc4 ) |
| 22610 | | { |
| 22611 | | UINT8 *src = machine.region( "maincpu" )->base(); |
| 22612 | | // SC4 identification sequence 0x80 0x00 0xf0 0x7d |
| 22613 | | if (((src[0] == 0x80) && (src[2] == 0xf0)) || ((src[1] == 0x00) && (src[3] == 0x7d))) |
| 22614 | | { |
| 22615 | | printf("Confirmed SC4 ROM\n"); |
| 22616 | | } |
| 22617 | | else |
| 22618 | | { |
| 22619 | | printf("NOT AN SC4 ROM!!!!!\n"); |
| 22620 | | } |
| 22621 | | |
| 22622 | | // there is usually a string in the rom with identification info, often also saying which sound rom should be used! |
| 22623 | | // find it. |
| 22624 | | |
| 22625 | | int found = find_project_string(machine, 1, 0); |
| 22626 | | if (!found) |
| 22627 | | printf("Normal rom pair string not found, checking mismatched / missing rom string\n"); |
| 22628 | | |
| 22629 | | // help identify roms where one of the pair is missing too |
| 22630 | | if (!found) |
| 22631 | | { |
| 22632 | | found = find_project_string(machine, 1, 1); |
| 22633 | | found = find_project_string(machine, 1, 2); |
| 22634 | | } |
| 22635 | | |
| 22636 | | if (!found) |
| 22637 | | printf("No suitable string found\n"); |
| 22638 | | |
| 22639 | | } |
| 22640 | | |
| 22641 | 22713 | /* Scorpion 4 */ |
| 22642 | 22714 | |
| 22643 | 22715 | GAME( 200?, sc4tst ,0, sc4, sc4, sc4, ROT0, "BFM","Scorpion 4 Test Rig (Bellfruit) (Scorpion ?)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 22736 | 22808 | |
| 22737 | 22809 | |
| 22738 | 22810 | // PR2538 BACK OF THE NET V011 BACKOFTHENETSND BACK OF THE NET |
| 22739 | | GAME( 200?, sc4botn ,0, sc4, sc4, sc4, ROT0, "Qps","Back Of The Net (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 22740 | | GAME( 200?, sc4botna ,sc4botn, sc4, sc4, sc4, ROT0, "Qps","Back Of The Net (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 22811 | GAME( 200?, sc4botn ,0, sc4, sc4, sc4mbus, ROT0, "Qps","Back Of The Net (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 22812 | GAME( 200?, sc4botna ,sc4botn, sc4, sc4, sc4mbus, ROT0, "Qps","Back Of The Net (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 22741 | 22813 | |
| 22742 | 22814 | |
| 22743 | 22815 | // PR2034 BANK ROLL ROL SOUNDS BANK ROLL |
| r14948 | r14949 | |
| 22779 | 22851 | GAME( 200?, sc4bluee ,sc4blue, sc4, sc4, sc4, ROT0, "Mazooma","Blue Rinse (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 22780 | 22852 | |
| 22781 | 22853 | |
| 22854 | const stepper_interface* sc4bonbx_reel_configs[6] = |
| 22855 | { |
| 22856 | &starpoint_interface_200step_reel, |
| 22857 | &starpoint_interface_200step_reel, |
| 22858 | &starpoint_interface_200step_reel, |
| 22859 | 0, |
| 22860 | 0, |
| 22861 | 0, |
| 22862 | }; |
| 22863 | |
| 22864 | static DRIVER_INIT( sc4bonbxm ) |
| 22865 | { |
| 22866 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 22867 | DRIVER_INIT_CALL( sc4mbus ); |
| 22868 | state->m_reel_setup = sc4bonbx_reel_configs; |
| 22869 | } |
| 22870 | |
| 22871 | static DRIVER_INIT( sc4bonbx ) |
| 22872 | { |
| 22873 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 22874 | DRIVER_INIT_CALL( sc4 ); |
| 22875 | state->m_reel_setup = sc4bonbx_reel_configs; |
| 22876 | } |
| 22877 | |
| 22878 | INPUT_PORTS_START( sc4bonbx4 ) |
| 22879 | PORT_INCLUDE( sc4_base ) |
| 22880 | PORT_MODIFY("IN-5") |
| 22881 | PORT_DIPNAME( 0x0f, 0x0a, "Jackpot Key" ) // default to 4GBP key |
| 22882 | SC4_JACKPOT_KEY_SETTINGS |
| 22883 | INPUT_PORTS_END |
| 22884 | |
| 22885 | |
| 22782 | 22886 | // PR7036GOLDEN X GOLDEN X ARCADE BARX SOUNDS GOLDEN X |
| 22783 | | GAME( 200?, sc4bonbx ,0, sc4, sc4, sc4, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 22784 | | GAME( 200?, sc4bonbxc ,sc4bonbx, sc4, sc4, sc4, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 22785 | | GAME( 200?, sc4bonbxd ,sc4bonbx, sc4, sc4, sc4, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 22786 | | GAME( 200?, sc4bonbxe ,sc4bonbx, sc4, sc4, sc4, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 22787 | | GAME( 200?, sc4bonbxf ,sc4bonbx, sc4, sc4, sc4, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 22887 | GAME( 200?, sc4bonbx ,0, sc4, sc4bonbx4, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 22888 | GAME( 200?, sc4bonbxc ,sc4bonbx, sc4, sc4, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 22889 | GAME( 200?, sc4bonbxd ,sc4bonbx, sc4, sc4, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 22890 | GAME( 200?, sc4bonbxe ,sc4bonbx, sc4, sc4, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 22891 | GAME( 200?, sc4bonbxf ,sc4bonbx, sc4, sc4, sc4bonbxm, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 22788 | 22892 | // PR7036GOLDEN X BARX SOUNDS GOLDEN X |
| 22789 | | GAME( 200?, sc4bonbxa ,sc4bonbx, sc4, sc4, sc4, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 22790 | | GAME( 200?, sc4bonbxb ,sc4bonbx, sc4, sc4, sc4, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 22791 | | GAME( 200?, sc4bonbxg ,sc4bonbx, sc4, sc4, sc4, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 22792 | | GAME( 200?, sc4bonbxh ,sc4bonbx, sc4, sc4, sc4, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 22793 | | GAME( 200?, sc4bonbxi ,sc4bonbx, sc4, sc4, sc4, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 22794 | | GAME( 200?, sc4bonbxj ,sc4bonbx, sc4, sc4, sc4, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 22795 | | GAME( 200?, sc4bonbxk ,sc4bonbx, sc4, sc4, sc4, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 22796 | | GAME( 200?, sc4bonbxl ,sc4bonbx, sc4, sc4, sc4, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 22893 | GAME( 200?, sc4bonbxa ,sc4bonbx, sc4, sc4, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 22894 | GAME( 200?, sc4bonbxb ,sc4bonbx, sc4, sc4, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 22895 | GAME( 200?, sc4bonbxg ,sc4bonbx, sc4, sc4, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 22896 | GAME( 200?, sc4bonbxh ,sc4bonbx, sc4, sc4, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 22897 | GAME( 200?, sc4bonbxi ,sc4bonbx, sc4, sc4, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 22898 | GAME( 200?, sc4bonbxj ,sc4bonbx, sc4, sc4, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 22899 | GAME( 200?, sc4bonbxk ,sc4bonbx, sc4, sc4, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 22900 | GAME( 200?, sc4bonbxl ,sc4bonbx, sc4, sc4, sc4bonbx, ROT0, "Mazooma","Bonus Bar X (Mazooma) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 22797 | 22901 | |
| 22798 | 22902 | |
| 22799 | 22903 | // PR2023.GERMAN BRIX...........PR2023,German BRIX,......PR2023 SOUNDS V1 (non-standard header) |
| r14948 | r14949 | |
| 22967 | 23071 | |
| 22968 | 23072 | |
| 22969 | 23073 | // PR2360 CASINO KING X BARKX SOUNDS 8 KING X |
| 22970 | | GAME( 200?, sc4ckx ,0, sc4, sc4, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 22971 | | GAME( 200?, sc4ckxd ,sc4ckx, sc4, sc4, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23074 | GAME( 200?, sc4ckx ,0, sc4, sc4, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Top Box |
| 23075 | GAME( 200?, sc4ckxd ,sc4ckx, sc4, sc4, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Top Box |
| 22972 | 23076 | // PR2360 CASINO KING X KING X MAZ BARKX SOUNDS KING X 3P |
| 22973 | 23077 | GAME( 200?, sc4ckxa ,sc4ckx, sc4, sc4, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 22974 | 23078 | GAME( 200?, sc4ckxb ,sc4ckx, sc4, sc4, sc4, ROT0, "Mazooma","Casino King X (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 23036 | 23140 | |
| 23037 | 23141 | |
| 23038 | 23142 | // PR1208 COLOSSUS 95004235 COLOSSUS PR7155 COLOSSUS |
| 23039 | | GAME( 200?, sc4colos ,0, sc4, sc4, sc4, ROT0, "BFM","Colossus (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23143 | GAME( 200?, sc4colos ,0, sc4, sc4, sc4, ROT0, "BFM","Colossus (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 23040 | 23144 | |
| 23041 | 23145 | |
| 23042 | 23146 | |
| r14948 | r14949 | |
| 23106 | 23210 | |
| 23107 | 23211 | |
| 23108 | 23212 | // PR7141 CRAZY GANG PR7141 CRAZY GANG SOUNDS11 CRAZY GANG |
| 23109 | | GAME( 200?, sc4crzgn ,0, sc4, sc4, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23213 | GAME( 200?, sc4crzgn ,0, sc4, sc4, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 1, Top Box)", GAME_IS_SKELETON_MECHANICAL ) // Top Box |
| 23110 | 23214 | GAME( 200?, sc4crzgna ,sc4crzgn, sc4, sc4, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23111 | | GAME( 200?, sc4crzgnb ,sc4crzgn, sc4, sc4, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23215 | GAME( 200?, sc4crzgnb ,sc4crzgn, sc4, sc4, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 3, Top Box)", GAME_IS_SKELETON_MECHANICAL ) // Top Box |
| 23112 | 23216 | GAME( 200?, sc4crzgnc ,sc4crzgn, sc4, sc4, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23113 | 23217 | GAME( 200?, sc4crzgnd ,sc4crzgn, sc4, sc4, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 23114 | 23218 | GAME( 200?, sc4crzgne ,sc4crzgn, sc4, sc4, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 23115 | 23219 | GAME( 200?, sc4crzgnf ,sc4crzgn, sc4, sc4, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 23116 | | GAME( 200?, sc4crzgng ,sc4crzgn, sc4, sc4, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 23220 | GAME( 200?, sc4crzgng ,sc4crzgn, sc4, sc4, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 8, Top Box)", GAME_IS_SKELETON_MECHANICAL ) // Top Box |
| 23117 | 23221 | GAME( 200?, sc4crzgnh ,sc4crzgn, sc4, sc4, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 23118 | 23222 | GAME( 200?, sc4crzgni ,sc4crzgn, sc4, sc4, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 23119 | | GAME( 200?, sc4crzgnj ,sc4crzgn, sc4, sc4, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 23223 | GAME( 200?, sc4crzgnj ,sc4crzgn, sc4, sc4, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 11, Top Box)", GAME_IS_SKELETON_MECHANICAL ) // Top Box |
| 23120 | 23224 | GAME( 200?, sc4crzgnk ,sc4crzgn, sc4, sc4, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 23121 | 23225 | GAME( 200?, sc4crzgnl ,sc4crzgn, sc4, sc4, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 23122 | 23226 | GAME( 200?, sc4crzgnm ,sc4crzgn, sc4, sc4, sc4, ROT0, "BFM","Crazy Gang (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 23294 | 23398 | GAME( 200?, sc4feverh ,sc4fever, sc4, sc4, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 23295 | 23399 | GAME( 200?, sc4feverk ,sc4fever, sc4, sc4, sc4, ROT0, "BFM","Fever (PR1007) (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 23296 | 23400 | // PR1202 FEVER 95004239 FEVER PR7157 |
| 23297 | | GAME( 200?, sc4feveri ,sc4fever, sc4, sc4, sc4, ROT0, "BFM","Fever (PR1202) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23298 | | GAME( 200?, sc4feverj ,sc4fever, sc4, sc4, sc4, ROT0, "BFM","Fever (PR1202) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23299 | | GAME( 200?, sc4feverl ,sc4fever, sc4, sc4, sc4, ROT0, "BFM","Fever (PR1202) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23401 | GAME( 200?, sc4feveri ,sc4fever, sc4, sc4, sc4, ROT0, "BFM","Fever (PR1202) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 23402 | GAME( 200?, sc4feverj ,sc4fever, sc4, sc4, sc4, ROT0, "BFM","Fever (PR1202) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 23403 | GAME( 200?, sc4feverl ,sc4fever, sc4, sc4, sc4, ROT0, "BFM","Fever (PR1202) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 23300 | 23404 | |
| 23301 | 23405 | // PR7119 FEVER_PITCH PR7119 FEVER PITCH SOUNDS11 |
| 23302 | 23406 | GAME( 200?, sc4fpitc ,0, sc4, sc4, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 23313 | 23417 | GAME( 200?, sc4fpitck ,sc4fpitc, sc4, sc4, sc4, ROT0, "BFM","Fever Pitch (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 23314 | 23418 | |
| 23315 | 23419 | // PR1216 FEVER ART12 95004318 FEVER T N PR1251 |
| 23316 | | GAME( 200?, sc4fevnx ,0, sc4, sc4, sc4, ROT0, "BFM","Fever The Next (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23317 | | GAME( 200?, sc4fevnxa ,sc4fevnx, sc4, sc4, sc4, ROT0, "BFM","Fever The Next (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23420 | GAME( 200?, sc4fevnx ,0, sc4, sc4, sc4, ROT0, "BFM","Fever The Next (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 23421 | GAME( 200?, sc4fevnxa ,sc4fevnx, sc4, sc4, sc4, ROT0, "BFM","Fever The Next (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 23318 | 23422 | |
| 23319 | 23423 | // PR6835 FIRE CRACKER PR6835 FIRE SOUNDS11 |
| 23320 | 23424 | GAME( 200?, sc4fcc ,0, sc4, sc4, sc4, ROT0, "BFM","Firecracker Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 23420 | 23524 | |
| 23421 | 23525 | |
| 23422 | 23526 | // PR1224 THE GAME CASINO 95004285 THEGAME PR1153 |
| 23423 | | GAME( 200?, sc4gamcs ,0, sc4, sc4, sc4, ROT0, "BFM","The Game Casino (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23527 | GAME( 200?, sc4gamcs ,0, sc4, sc4, sc4, ROT0, "BFM","The Game Casino (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 23424 | 23528 | // PR1213 THE GAME 95004285 THEGAME PR1153 |
| 23425 | | GAME( 200?, sc4game ,0, sc4, sc4, sc4, ROT0, "BFM","The Game (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23529 | GAME( 200?, sc4game ,0, sc4, sc4, sc4, ROT0, "BFM","The Game (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 23426 | 23530 | |
| 23427 | 23531 | |
| 23428 | 23532 | // PR2162 GETTIN' ZIGGY ZIGY SOUNDS GETTIN' ZIGGY |
| r14948 | r14949 | |
| 23509 | 23613 | GAME( 200?, sc4gshota ,sc4gshot, sc4, sc4, sc4, ROT0, "Qps","Golden Shot Arcade (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23510 | 23614 | GAME( 200?, sc4gshotc ,sc4gshot, sc4, sc4, sc4, ROT0, "Qps","Golden Shot Arcade (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23511 | 23615 | |
| 23512 | | // PR1431 GOLDEN WINNER PR1431 GOLDEN WINNER SND11 |
| 23616 | // PR1431 GOLDEN WINNER PR1431 GOLDEN WINNER SND11 // these show nothing |
| 23513 | 23617 | GAME( 200?, sc4goldw ,0, sc4, sc4, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23514 | 23618 | GAME( 200?, sc4goldwa ,sc4goldw, sc4, sc4, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23515 | 23619 | GAME( 200?, sc4goldwb ,sc4goldw, sc4, sc4, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23516 | 23620 | GAME( 200?, sc4goldwc ,sc4goldw, sc4, sc4, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23517 | | // PR1437 GOLDEN WINNER PR1436 TRIPLE CASINO SOUNDS11 |
| 23621 | // PR1437 GOLDEN WINNER PR1436 TRIPLE CASINO SOUNDS11 // these show init comms |
| 23518 | 23622 | GAME( 200?, sc4goldwd ,sc4goldw, sc4, sc4, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 23519 | 23623 | GAME( 200?, sc4goldwe ,sc4goldw, sc4, sc4, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 23520 | 23624 | GAME( 200?, sc4goldwf ,sc4goldw, sc4, sc4, sc4, ROT0, "BFM","Golden Winner (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 23547 | 23651 | GAME( 200?, sc4gx3g ,sc4gx3, sc4, sc4, sc4, ROT0, "Mazooma","Golden X Triple (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 23548 | 23652 | |
| 23549 | 23653 | // PR1211 GOUDKOORTS 95004288 GOUDKOORTS PR1151 |
| 23550 | | GAME( 200?, sc4goud ,0, sc4, sc4, sc4, ROT0, "BFM","Goudkoorts (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23654 | GAME( 200?, sc4goud ,0, sc4, sc4, sc4, ROT0, "BFM","Goudkoorts (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 23551 | 23655 | |
| 23552 | 23656 | // PR7019 GRAB A GRANNY GRANNY SOUNDS |
| 23553 | 23657 | GAME( 200?, sc4gag ,0, sc4, sc4, sc4, ROT0, "Mazooma","Grab A Granny (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 23588 | 23692 | GAME( 200?, sc4hfcla ,sc4hfcl, sc4, sc4, sc4, ROT0, "BFM","Happy Fruits Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23589 | 23693 | |
| 23590 | 23694 | // PR1216 HEATWAVE ART 12 95004287 HEATWAVE PR1156 |
| 23591 | | GAME( 200?, sc4heatw ,0, sc4, sc4, sc4, ROT0, "BFM","Heatwave (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23695 | GAME( 200?, sc4heatw ,0, sc4, sc4, sc4, ROT0, "BFM","Heatwave (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 23592 | 23696 | |
| 23593 | 23697 | // PR1254 HELLRAISER ART12 95004326 HELLRAISER PR1254 |
| 23594 | 23698 | GAME( 200?, sc4helrd ,0, sc4, sc4, sc4, ROT0, "BFM","Hellraiser (Bellfruit) [Dutch] (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 23630 | 23734 | GAME( 200?, sc4hi5f ,sc4hi5, sc4, sc4, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 23631 | 23735 | GAME( 200?, sc4hi5g ,sc4hi5, sc4, sc4, sc4, ROT0, "BFM","High 5 (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 23632 | 23736 | |
| 23633 | | |
| 23737 | // mux row error |
| 23634 | 23738 | // PR2066 HIGHLY SPRUNG HIGH SOUNDS HIGHLY SPRUNG |
| 23635 | 23739 | GAME( 200?, sc4sprng ,0, sc4, sc4, sc4, ROT0, "Mazooma","Highly Sprung (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23636 | 23740 | |
| r14948 | r14949 | |
| 23664 | 23768 | |
| 23665 | 23769 | |
| 23666 | 23770 | // PR1759 CLUB HOT SIX HOT SIX CLUB PR1759 HOSX SOUNDS11 |
| 23667 | | GAME( 200?, sc4h6cl ,0, sc4, sc4, sc4, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23668 | | GAME( 200?, sc4h6cla ,sc4h6cl, sc4, sc4, sc4, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23669 | | GAME( 200?, sc4h6clb ,sc4h6cl, sc4, sc4, sc4, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23670 | | GAME( 200?, sc4h6clc ,sc4h6cl, sc4, sc4, sc4, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23771 | GAME( 200?, sc4h6cl ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23772 | GAME( 200?, sc4h6cla ,sc4h6cl, sc4, sc4, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23773 | GAME( 200?, sc4h6clb ,sc4h6cl, sc4, sc4, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23774 | GAME( 200?, sc4h6clc ,sc4h6cl, sc4, sc4, sc4mbus, ROT0, "BFM","Hot Six Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23671 | 23775 | |
| 23672 | 23776 | // PR2036 HYDE & STREAK HYDE SOUNDS HYDE & STREAK |
| 23673 | 23777 | GAME( 200?, sc4hyde ,0, sc4, sc4, sc4, ROT0, "Mazooma","Hyde & Streak (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 23680 | 23784 | GAME( 200?, sc4hypera ,sc4hyper, sc4, sc4, sc4, ROT0, "Mazooma","Hyperactive (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23681 | 23785 | |
| 23682 | 23786 | // PR2403 CLUB ITALIAN JOB CLUB ITALIAN JOB CLUB CLUB ITJB SOUNDS |
| 23683 | | GAME( 200?, sc4ijclb ,0, sc4, sc4, sc4, ROT0, "Mazooma","Italian Job Club (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23787 | GAME( 200?, sc4ijclb ,0, sc4, sc4, sc4mbus, ROT0, "Mazooma","Italian Job Club (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23684 | 23788 | |
| 23685 | 23789 | // PR2078 JACK THE KIPPER JKIP SOUNDS JACK THE KIPPER |
| 23686 | 23790 | GAME( 200?, sc4jack ,0, sc4, sc4, sc4, ROT0, "Mazooma","Jack The Kipper (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 23820 | 23924 | GAME( 200?, sc4knokc ,sc4knok, sc4, sc4, sc4, ROT0, "Mazooma","Knockout (PR2057) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23821 | 23925 | |
| 23822 | 23926 | // PR1209 LAS VEGAS 95004261 LASVEGAS PR7159 |
| 23823 | | GAME( 200?, sc4lasv ,0, sc4, sc4, sc4, ROT0, "BFM","Las Vegas (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23824 | | GAME( 200?, sc4lasva ,sc4lasv, sc4, sc4, sc4, ROT0, "BFM","Las Vegas (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23927 | GAME( 200?, sc4lasv ,0, sc4, sc4, sc4, ROT0, "BFM","Las Vegas (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 23928 | GAME( 200?, sc4lasva ,sc4lasv, sc4, sc4, sc4, ROT0, "BFM","Las Vegas (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 23825 | 23929 | |
| 23826 | 23930 | // PR1001 LET IT ROLL PR1001 LETITROLL SOUNDS11 |
| 23827 | 23931 | GAME( 200?, sc4lir ,0, sc4, sc4, sc4, ROT0, "BFM","Let It Roll (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 23857 | 23961 | GAME( 200?, sc4ldcase ,sc4ldcas, sc4, sc4, sc4, ROT0, "Mazooma","Line Dancer Casino (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 23858 | 23962 | |
| 23859 | 23963 | // PR2421 LITTLEDEVIL CLUB LITTLEDEVIL CLUB CLILDEV SOUNDS CLUB LITTLEDEVIL |
| 23860 | | GAME( 200?, sc4ldvcl ,0, sc4, sc4, sc4, ROT0, "Mazooma","Little Devil Club (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23964 | GAME( 200?, sc4ldvcl ,0, sc4, sc4, sc4mbus, ROT0, "Mazooma","Little Devil Club (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23861 | 23965 | |
| 23862 | 23966 | // PR1108 LOCKBUSTER PR1108 LOCKBUSTER SOUNDS11 |
| 23863 | 23967 | GAME( 200?, sc4lockb ,0, sc4, sc4, sc4, ROT0, "BFM","Lock Buster (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 23942 | 24046 | // PR2085 LUCKY SEVENS LUCKY SEVENS ARCADE LUCKY SOUNDS LUCKY SEVENS |
| 23943 | 24047 | GAME( 200?, sc4luck7d ,sc4luck7, sc4, sc4, sc4, ROT0, "Mazooma","Lucky 7s (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 23944 | 24048 | |
| 24049 | const stepper_interface* sc4luckb_reel_configs[6] = |
| 24050 | { |
| 24051 | &starpoint_interface_48step, |
| 24052 | &starpoint_interface_48step, |
| 24053 | &starpoint_interface_48step, |
| 24054 | &starpoint_interface_200step_reel, |
| 24055 | 0, |
| 24056 | 0, |
| 24057 | }; |
| 23945 | 24058 | |
| 24059 | static DRIVER_INIT( sc4luckb ) |
| 24060 | { |
| 24061 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 24062 | DRIVER_INIT_CALL( sc4 ); |
| 24063 | state->m_reel_setup = sc4luckb_reel_configs; |
| 24064 | } |
| 24065 | |
| 24066 | |
| 23946 | 24067 | // PR1033 CASINO LUCKY BALLS PR1033 LUCKY BALLS SOUNDS11 |
| 23947 | | GAME( 200?, sc4luckb ,0, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23948 | | GAME( 200?, sc4luckba ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23949 | | GAME( 200?, sc4luckbb ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23950 | | GAME( 200?, sc4luckbc ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23951 | | GAME( 200?, sc4luckbd ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 23952 | | GAME( 200?, sc4luckbe ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 23953 | | GAME( 200?, sc4luckbf ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 23954 | | GAME( 200?, sc4luckbg ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 23955 | | GAME( 200?, sc4luckbh ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 23956 | | GAME( 200?, sc4luckbi ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 23957 | | GAME( 200?, sc4luckbj ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 23958 | | GAME( 200?, sc4luckbk ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 23959 | | GAME( 200?, sc4luckbl ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 23960 | | GAME( 200?, sc4luckbm ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 23961 | | GAME( 200?, sc4luckbn ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) |
| 23962 | | GAME( 200?, sc4luckbo ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) |
| 23963 | | GAME( 200?, sc4luckbp ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL ) |
| 23964 | | GAME( 200?, sc4luckbt ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL ) |
| 23965 | | GAME( 200?, sc4luckbu ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL ) |
| 23966 | | GAME( 200?, sc4luckbv ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL ) |
| 23967 | | GAME( 200?, sc4luckbw ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL ) |
| 23968 | | GAME( 200?, sc4luckbx ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL ) |
| 24068 | GAME( 200?, sc4luckb ,0, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24069 | GAME( 200?, sc4luckba ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24070 | GAME( 200?, sc4luckbb ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24071 | GAME( 200?, sc4luckbc ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24072 | GAME( 200?, sc4luckbd ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24073 | GAME( 200?, sc4luckbe ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24074 | GAME( 200?, sc4luckbf ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 24075 | GAME( 200?, sc4luckbg ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 24076 | GAME( 200?, sc4luckbh ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 24077 | GAME( 200?, sc4luckbi ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 24078 | GAME( 200?, sc4luckbj ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 24079 | GAME( 200?, sc4luckbk ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 24080 | GAME( 200?, sc4luckbl ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 24081 | GAME( 200?, sc4luckbm ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 24082 | GAME( 200?, sc4luckbn ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) |
| 24083 | GAME( 200?, sc4luckbo ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) |
| 24084 | GAME( 200?, sc4luckbp ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 17)", GAME_IS_SKELETON_MECHANICAL ) |
| 24085 | GAME( 200?, sc4luckbt ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 18)", GAME_IS_SKELETON_MECHANICAL ) |
| 24086 | GAME( 200?, sc4luckbu ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL ) |
| 24087 | GAME( 200?, sc4luckbv ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL ) |
| 24088 | GAME( 200?, sc4luckbw ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 21)", GAME_IS_SKELETON_MECHANICAL ) |
| 24089 | GAME( 200?, sc4luckbx ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino (Bellfruit) (Scorpion 4) (set 22)", GAME_IS_SKELETON_MECHANICAL ) |
| 23969 | 24090 | // PR1033 CASINO LUCKY BALLS PR1033 LUCKY BALLS SOUNDS11 LUCKY BALLS ARCADE |
| 23970 | | GAME( 200?, sc4luckbq ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 23971 | | GAME( 200?, sc4luckbr ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 23972 | | GAME( 200?, sc4luckbs ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 23973 | | GAME( 200?, sc4luckby ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 23974 | | GAME( 200?, sc4luckbz ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing |
| 23975 | | GAME( 200?, sc4luckb0 ,sc4luckb, sc4, sc4, sc4, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24091 | GAME( 200?, sc4luckbq ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24092 | GAME( 200?, sc4luckbr ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24093 | GAME( 200?, sc4luckbs ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24094 | GAME( 200?, sc4luckby ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24095 | GAME( 200?, sc4luckbz ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing |
| 24096 | GAME( 200?, sc4luckb0 ,sc4luckb, sc4, sc4, sc4luckb, ROT0, "BFM","Lucky Balls Casino Arcade (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 23976 | 24097 | |
| 23977 | 24098 | // PR2535 MAGIC CIRCLE STANDARD 011 MAGICSND |
| 23978 | 24099 | GAME( 200?, sc4magci ,0, sc4, sc4, sc4, ROT0, "Qps","Magic Circle (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 24030 | 24151 | GAME( 200?, sc4maxccc ,sc4maxcc, sc4, sc4, sc4, ROT0, "Mazooma","Maximus Cash Club (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24031 | 24152 | |
| 24032 | 24153 | // PR1217 MILJONAIRSART12 95004305 MILJONAIRE PR1157 |
| 24033 | | GAME( 200?, sc4miljo ,0, sc4, sc4, sc4, ROT0, "BFM","Miljonairs (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24154 | GAME( 200?, sc4miljo ,0, sc4, sc4, sc4, ROT0, "BFM","Miljonairs (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 24034 | 24155 | |
| 24035 | 24156 | // PR1223 MILJONAIRS 95004305 MILJONAIRE PR1157 |
| 24036 | | GAME( 200?, sc4milja ,0, sc4, sc4, sc4, ROT0, "BFM","Miljonairs Arcade (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24157 | GAME( 200?, sc4milja ,0, sc4, sc4, sc4, ROT0, "BFM","Miljonairs Arcade (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 24037 | 24158 | |
| 24038 | 24159 | // PR6904 MONEY BAGS PR6904 MONEY BAGS SOUNDS11 |
| 24039 | 24160 | GAME( 200?, sc4mbags ,0, sc4, sc4, sc4, ROT0, "BFM","Money Bags (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 24258 | 24379 | GAME( 200?, sc4party ,0, sc4, sc4, sc4, ROT0, "Nova","Party Time (German) (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24259 | 24380 | |
| 24260 | 24381 | // PR1205 PAY TIME 95004224 PAYTIME PR7156 PAY TIME |
| 24261 | | GAME( 200?, sc4paytm ,0, sc4, sc4, sc4, ROT0, "BFM","Pay Time (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24382 | GAME( 200?, sc4paytm ,0, sc4, sc4, sc4, ROT0, "BFM","Pay Time (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 24262 | 24383 | |
| 24263 | 24384 | // PR1012 PHARAOH'S GOLD PR1012 PHARAOHS GOLD SOUNDS11 |
| 24264 | 24385 | GAME( 200?, sc4pgold ,0, sc4, sc4, sc4, ROT0, "BFM","Pharaoh's Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 24319 | 24440 | GAME( 200?, sc4potsha ,sc4potsh, sc4, sc4, sc4, ROT0, "Qps","Pot Shot (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24320 | 24441 | |
| 24321 | 24442 | // PR3083 CLUB POTS OF GOLD POTS OF GOLD CLUB PR3082 C POTS OF GOLD SOUNDS11 POTS OF GOLD |
| 24322 | | GAME( 200?, sc4pogbl ,0, sc4, sc4, sc4, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24323 | | GAME( 200?, sc4pogbla ,sc4pogbl, sc4, sc4, sc4, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24324 | | GAME( 200?, sc4pogblb ,sc4pogbl, sc4, sc4, sc4, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24325 | | GAME( 200?, sc4pogblc ,sc4pogbl, sc4, sc4, sc4, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24443 | GAME( 200?, sc4pogbl ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24444 | GAME( 200?, sc4pogbla ,sc4pogbl, sc4, sc4, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24445 | GAME( 200?, sc4pogblb ,sc4pogbl, sc4, sc4, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24446 | GAME( 200?, sc4pogblc ,sc4pogbl, sc4, sc4, sc4mbus, ROT0, "BFM","Pots Of Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24326 | 24447 | |
| 24327 | 24448 | // PR6810 POWER CRAZY PR6810 POWER SOUNDS11 |
| 24328 | 24449 | GAME( 200?, sc4pwcrz ,0, sc4, sc4, sc4, ROT0, "BFM","Power Crazy (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 24398 | 24519 | GAME( 200?, sc4quidrc ,sc4quidr, sc4, sc4, sc4, ROT0, "Qps","Quid Rock (Qps) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24399 | 24520 | |
| 24400 | 24521 | // PR1206 RED ALERT 95004266 REDALERT PR1051 |
| 24401 | | GAME( 200?, sc4redad ,0, sc4, sc4, sc4, ROT0, "BFM","Red Alert (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24402 | | GAME( 200?, sc4redada ,sc4redad, sc4, sc4, sc4, ROT0, "BFM","Red Alert (Dutch) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24522 | GAME( 200?, sc4redad ,0, sc4, sc4, sc4, ROT0, "BFM","Red Alert (Dutch) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 24523 | GAME( 200?, sc4redada ,sc4redad, sc4, sc4, sc4, ROT0, "BFM","Red Alert (Dutch) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 24403 | 24524 | |
| 24404 | 24525 | // PR2542 RED DRAGON 011 REDDRAGONSND RED DRAGON |
| 24405 | | GAME( 200?, sc4rdrag ,0, sc4, sc4, sc4, ROT0, "Qps","Red Dragon (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24406 | | GAME( 200?, sc4rdraga ,sc4rdrag, sc4, sc4, sc4, ROT0, "Qps","Red Dragon (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24526 | GAME( 200?, sc4rdrag ,0, sc4, sc4, sc4mbus, ROT0, "Qps","Red Dragon (011) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24527 | GAME( 200?, sc4rdraga ,sc4rdrag, sc4, sc4, sc4mbus, ROT0, "Qps","Red Dragon (011) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24407 | 24528 | // PR2542 RED DRAGON 021 REDDRAGONSND RED DRAGON |
| 24408 | | GAME( 200?, sc4rdragc ,sc4rdrag, sc4, sc4, sc4, ROT0, "Qps","Red Dragon (021) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24409 | | GAME( 200?, sc4rdragf ,sc4rdrag, sc4, sc4, sc4, ROT0, "Qps","Red Dragon (021) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24529 | GAME( 200?, sc4rdragc ,sc4rdrag, sc4, sc4, sc4mbus, ROT0, "Qps","Red Dragon (021) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24530 | GAME( 200?, sc4rdragf ,sc4rdrag, sc4, sc4, sc4mbus, ROT0, "Qps","Red Dragon (021) (Qps) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24410 | 24531 | |
| 24411 | 24532 | // QPS160 CLUB RED DRAGON 411 CLUBREDDRAGONSND CLUB RED DRAGON |
| 24412 | 24533 | GAME( 200?, sc4rdrcl ,0, sc4, sc4, sc4, ROT0, "Qps","Red Dragon Club (411) (Qps) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 24453 | 24574 | GAME( 200?, sc4rotcd ,sc4rotc, sc4, sc4, sc4, ROT0, "Mazooma","Return Of The Count (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 24454 | 24575 | |
| 24455 | 24576 | // PR1252 REVOLUTION NEXT 95004320 REVOLUTIONTN PR1252 |
| 24456 | | GAME( 200?, sc4rvlnx ,0, sc4, sc4, sc4, ROT0, "BFM","Revolution The Next (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24577 | GAME( 200?, sc4rvlnx ,0, sc4, sc4, sc4, ROT0, "BFM","Revolution The Next (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 24457 | 24578 | |
| 24458 | 24579 | // PR1203 REVOLUTION 95004259 REVOLUTION PR7158 |
| 24459 | | GAME( 200?, sc4rvl ,0, sc4, sc4, sc4, ROT0, "BFM","Revolution (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24580 | GAME( 200?, sc4rvl ,0, sc4, sc4, sc4, ROT0, "BFM","Revolution (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 24460 | 24581 | |
| 24461 | 24582 | // PR2020 REVOLVER REV SOUNDS REVOLVER |
| 24462 | 24583 | GAME( 200?, sc4revo ,0, sc4, sc4, sc4, ROT0, "Mazooma","Revolver (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 24482 | 24603 | GAME( 200?, sc4richl ,sc4rich, sc4, sc4, sc4, ROT0, "BFM","Rich Geezer (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 24483 | 24604 | |
| 24484 | 24605 | // PR1222 RIO GRANDE 95004309 RIO GRANDE SOUNDS11 |
| 24485 | | GAME( 200?, sc4rio ,0, sc4, sc4, sc4, ROT0, "BFM","Rio Grande (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24606 | GAME( 200?, sc4rio ,0, sc4, sc4, sc4, ROT0, "BFM","Rio Grande (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 24486 | 24607 | |
| 24487 | 24608 | // PR2089 RISE TO THE TOP RISE SOUNDS RISE TO THE TOP |
| 24488 | 24609 | GAME( 200?, sc4rttt ,0, sc4, sc4, sc4, ROT0, "Mazooma","Rise To The Top (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 24569 | 24690 | GAME( 200?, sc4roylem ,sc4royle, sc4, sc4, sc4, ROT0, "BFM","Royle Family (REV 2) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 24570 | 24691 | |
| 24571 | 24692 | // PR7141 SHAKE RATTLE ROLL LINE SOUNDS * SHAKE RATT ROLL |
| 24572 | | GAME( 200?, sc4srrmz ,0, sc4, sc4, sc4, ROT0, "Mazooma","Shake Rattle Roll (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24693 | GAME( 200?, sc4srrmz ,0, sc4, sc4, sc4, ROT0, "Mazooma","Shake Rattle Roll (Mazooma) (Scorpion 4) (set 1, Top Box)", GAME_IS_SKELETON_MECHANICAL ) |
| 24573 | 24694 | // PR7079CASINO SHAKE RATTLE AND ROL PR7079,Casino SHAKE RATTLE AND ROLL, LINE SOUNDS ROCK AND ROLL |
| 24574 | 24695 | GAME( 200?, sc4srrmza ,sc4srrmz, sc4, sc4, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24575 | 24696 | GAME( 200?, sc4srrmzb ,sc4srrmz, sc4, sc4, sc4, ROT0, "Mazooma","Shake Rattle Roll Casino (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 24594 | 24715 | GAME( 200?, sc4srrmzm ,sc4srrmz, sc4, sc4, sc4, ROT0, "Mazooma","Shake Rattle Roll Arcade (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 24595 | 24716 | |
| 24596 | 24717 | // PR2117 SIDE SPLITTER SSPT SOUNDS SIDE SPLITTER |
| 24597 | | GAME( 200?, sc4sidsp ,0, sc4, sc4, sc4, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24598 | | GAME( 200?, sc4sidspa ,sc4sidsp, sc4, sc4, sc4, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24599 | | GAME( 200?, sc4sidspb ,sc4sidsp, sc4, sc4, sc4, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24600 | | GAME( 200?, sc4sidspc ,sc4sidsp, sc4, sc4, sc4, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24718 | GAME( 200?, sc4sidsp ,0, sc4, sc4, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24719 | GAME( 200?, sc4sidspa ,sc4sidsp, sc4, sc4, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24720 | GAME( 200?, sc4sidspb ,sc4sidsp, sc4, sc4, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24721 | GAME( 200?, sc4sidspc ,sc4sidsp, sc4, sc4, sc4mbus, ROT0, "Mazooma","Side Splitter (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 24601 | 24722 | |
| 24602 | 24723 | // PR7076 GERMAN SINBAD2001 PR7076,German SINBAD2001, PR7076 SOUNDS V1 |
| 24603 | 24724 | GAME( 200?, sc4s2k ,0, sc4, sc4, sc4, ROT0, "Nova","Sinbad 2000 (German) (Nova) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 24696 | 24817 | GAME( 200?, sc4starpk ,sc4starp, sc4, sc4, sc4, ROT0, "BFM","Starprize (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 24697 | 24818 | |
| 24698 | 24819 | // PR1219 STARS 'N BARS 95004290 STARSNBARS PR1159 |
| 24699 | | GAME( 200?, sc4strbr ,0, sc4, sc4, sc4, ROT0, "BFM","Stars 'n' Bars (PR1219) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24700 | | GAME( 200?, sc4strbrb ,sc4strbr, sc4, sc4, sc4, ROT0, "BFM","Stars 'n' Bars (PR1219) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24820 | GAME( 200?, sc4strbr ,0, sc4, sc4, sc4, ROT0, "BFM","Stars 'n' Bars (PR1219) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 24821 | GAME( 200?, sc4strbrb ,sc4strbr, sc4, sc4, sc4, ROT0, "BFM","Stars 'n' Bars (PR1219) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 24701 | 24822 | // PR1263 SNBA ART13 STARS 'N' BARS ARCADE - ART13 95004290 STARSNBARS PR1159 |
| 24702 | | GAME( 200?, sc4strbra ,sc4strbr, sc4, sc4, sc4, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 24703 | | GAME( 200?, sc4strbrc ,sc4strbr, sc4, sc4, sc4, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24704 | | GAME( 200?, sc4strbrd ,sc4strbr, sc4, sc4, sc4, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 24823 | GAME( 200?, sc4strbra ,sc4strbr, sc4, sc4, sc4, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 24824 | GAME( 200?, sc4strbrc ,sc4strbr, sc4, sc4, sc4, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 24825 | GAME( 200?, sc4strbrd ,sc4strbr, sc4, sc4, sc4, ROT0, "BFM","Stars 'n' Bars Arcade (PR1263) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 24705 | 24826 | |
| 24706 | 24827 | // PR2005 STIR CRAZY STIR SOUNDS STIR CRAZY |
| 24707 | 24828 | GAME( 200?, sc4stirc ,0, sc4, sc4, sc4, ROT0, "Mazooma","Stir Crazy (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 24986 | 25107 | GAME( 200?, sc4tfclba ,sc4tfclb, sc4, sc4, sc4, ROT0, "BFM","Tutti Frutti Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 24987 | 25108 | |
| 24988 | 25109 | // PR1214 TWILIGHT 95004299 TWILIGHT PR1154 |
| 24989 | | GAME( 200?, sc4twilt ,0, sc4, sc4, sc4, ROT0, "BFM","Twilight (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25110 | GAME( 200?, sc4twilt ,0, sc4, sc4, sc4, ROT0, "BFM","Twilight (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 24990 | 25111 | |
| 24991 | 25112 | // PR7022 UP FOR GRABS GRAB SOUNDS |
| 24992 | 25113 | GAME( 200?, sc4ufg ,0, sc4, sc4, sc4, ROT0, "Mazooma","Up For Grabs (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 25313 | 25434 | GAME( 200?, sc4adjbi ,sc4adjb, sc4, sc4, sc4, ROT0, "BFM","Ant & Dec's Jiggy Bank (Bellfruit) (Scorpion 4) (Set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25314 | 25435 | |
| 25315 | 25436 | // PR1940 AWP ANT N DECS WTAD S4 PR1940 ADSNT SHOWTIME SOUNDS11 ANTNDECSWTAD S.SITE |
| 25316 | | GAME( 200?, sc4adwta ,0, sc4, sc4, sc4, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25317 | | GAME( 200?, sc4adwtaa ,sc4adwta, sc4, sc4, sc4, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25437 | GAME( 200?, sc4adwta ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25438 | GAME( 200?, sc4adwtaa ,sc4adwta, sc4, sc4, sc4mbus, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway Win The Ads (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25318 | 25439 | |
| 25319 | 25440 | |
| 25320 | 25441 | |
| r14948 | r14949 | |
| 25342 | 25463 | GAME( 200?, sc4bar7e ,sc4bar7, sc4, sc4, sc4, ROT0, "BFM","Bar 7's (PR1438) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25343 | 25464 | |
| 25344 | 25465 | // PR1724 AWP BATTLESHIPS AND CRUISERS S4 PR1704 B AND C SOUNDS11 BATTLESHIPSCRUIS S.SITE |
| 25345 | | GAME( 200?, sc4batl ,0, sc4, sc4, sc4, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25346 | | GAME( 200?, sc4batla ,sc4batl, sc4, sc4, sc4, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25466 | GAME( 200?, sc4batl ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25467 | GAME( 200?, sc4batla ,sc4batl, sc4, sc4, sc4mbus, ROT0, "BFM","Battleships & Cruisers (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25347 | 25468 | |
| 25348 | 25469 | // PR2170 BOBBY DAZZLER BOBD SOUNDS BOBBY DAZZLER |
| 25349 | 25470 | GAME( 200?, sc4bob ,0, sc4, sc4, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 25358 | 25479 | GAME( 200?, sc4bobi ,sc4bob, sc4, sc4, sc4, ROT0, "Mazooma","Bobby Dazzler (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25359 | 25480 | |
| 25360 | 25481 | // PR1722 AWP BULLSEYE SCORP4 PR1702 BULLSEYE SOUNDS11 BULLSEYE S.SITE |
| 25361 | | GAME( 200?, sc4bull ,0, sc4, sc4, sc4, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25362 | | GAME( 200?, sc4bulla ,sc4bull, sc4, sc4, sc4, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25363 | | GAME( 200?, sc4bullb ,sc4bull, sc4, sc4, sc4, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25364 | | GAME( 200?, sc4bullc ,sc4bull, sc4, sc4, sc4, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25482 | GAME( 200?, sc4bull ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25483 | GAME( 200?, sc4bulla ,sc4bull, sc4, sc4, sc4mbus, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25484 | GAME( 200?, sc4bullb ,sc4bull, sc4, sc4, sc4mbus, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25485 | GAME( 200?, sc4bullc ,sc4bull, sc4, sc4, sc4mbus, ROT0, "BFM","Bullseye (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25365 | 25486 | |
| 25366 | 25487 | // PR1740 AWP BULLSEYE CLASSIC SCORP4 PR1702 BULLSEYE SOUNDS11 BULLSEYE CLASSIC S.SITE |
| 25367 | | GAME( 200?, sc4bulcs ,0, sc4, sc4, sc4, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25368 | | GAME( 200?, sc4bulcsa ,sc4bulcs, sc4, sc4, sc4, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25369 | | GAME( 200?, sc4bulcsb ,sc4bulcs, sc4, sc4, sc4, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25370 | | GAME( 200?, sc4bulcsc ,sc4bulcs, sc4, sc4, sc4, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25488 | GAME( 200?, sc4bulcs ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25489 | GAME( 200?, sc4bulcsa ,sc4bulcs, sc4, sc4, sc4mbus, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25490 | GAME( 200?, sc4bulcsb ,sc4bulcs, sc4, sc4, sc4mbus, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25491 | GAME( 200?, sc4bulcsc ,sc4bulcs, sc4, sc4, sc4mbus, ROT0, "BFM","Bullseye Classic (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25371 | 25492 | |
| 25372 | 25493 | // PR1930 AWP BUTCH CASHIDY AND THE SUNDANCE QUID S4 PR1910 B C AND THE S Q SOUNDS11 BUTCH N SUNDANCE S.SITE |
| 25373 | | GAME( 200?, sc4butch ,0, sc4, sc4, sc4, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25374 | | GAME( 200?, sc4butcha ,sc4butch, sc4, sc4, sc4, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25375 | | GAME( 200?, sc4butchb ,sc4butch, sc4, sc4, sc4, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25376 | | GAME( 200?, sc4butchc ,sc4butch, sc4, sc4, sc4, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25377 | | GAME( 200?, sc4butchd ,sc4butch, sc4, sc4, sc4, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25378 | | GAME( 200?, sc4butche ,sc4butch, sc4, sc4, sc4, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25379 | | GAME( 200?, sc4butchf ,sc4butch, sc4, sc4, sc4, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25380 | | GAME( 200?, sc4butchg ,sc4butch, sc4, sc4, sc4, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25494 | GAME( 200?, sc4butch ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25495 | GAME( 200?, sc4butcha ,sc4butch, sc4, sc4, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25496 | GAME( 200?, sc4butchb ,sc4butch, sc4, sc4, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25497 | GAME( 200?, sc4butchc ,sc4butch, sc4, sc4, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25498 | GAME( 200?, sc4butchd ,sc4butch, sc4, sc4, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25499 | GAME( 200?, sc4butche ,sc4butch, sc4, sc4, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25500 | GAME( 200?, sc4butchf ,sc4butch, sc4, sc4, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25501 | GAME( 200?, sc4butchg ,sc4butch, sc4, sc4, sc4mbus, ROT0, "BFM","Butch Cashidy & The Sundance Quid (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25381 | 25502 | |
| 25382 | 25503 | |
| 25383 | 25504 | |
| r14948 | r14949 | |
| 25427 | 25548 | GAME( 200?, sc4casxte ,sc4casxt, sc4, sc4, sc4, ROT0, "Mazooma","Casino Xtravaganza (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25428 | 25549 | |
| 25429 | 25550 | // PR1731 AWP CHAV IT SCORP4 PR1711 CHAV IT SOUNDS11 CHAV IT S.SITE |
| 25430 | | GAME( 200?, sc4chavi ,0, sc4, sc4, sc4, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25431 | | GAME( 200?, sc4chavia ,sc4chavi, sc4, sc4, sc4, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25432 | | GAME( 200?, sc4chavib ,sc4chavi, sc4, sc4, sc4, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25433 | | GAME( 200?, sc4chavic ,sc4chavi, sc4, sc4, sc4, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25434 | | GAME( 200?, sc4chavid ,sc4chavi, sc4, sc4, sc4, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25435 | | GAME( 200?, sc4chavie ,sc4chavi, sc4, sc4, sc4, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25436 | | GAME( 200?, sc4chavif ,sc4chavi, sc4, sc4, sc4, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25437 | | GAME( 200?, sc4chavig ,sc4chavi, sc4, sc4, sc4, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25551 | GAME( 200?, sc4chavi ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25552 | GAME( 200?, sc4chavia ,sc4chavi, sc4, sc4, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25553 | GAME( 200?, sc4chavib ,sc4chavi, sc4, sc4, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25554 | GAME( 200?, sc4chavic ,sc4chavi, sc4, sc4, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25555 | GAME( 200?, sc4chavid ,sc4chavi, sc4, sc4, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25556 | GAME( 200?, sc4chavie ,sc4chavi, sc4, sc4, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25557 | GAME( 200?, sc4chavif ,sc4chavi, sc4, sc4, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25558 | GAME( 200?, sc4chavig ,sc4chavi, sc4, sc4, sc4mbus, ROT0, "BFM","Chav It (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25438 | 25559 | |
| 25439 | 25560 | // PR2305 CHAVVY CHASE CHVY SOUNDS |
| 25440 | 25561 | GAME( 200?, sc4chavy ,0, sc4, sc4, sc4, ROT0, "Mazooma","Chavy Chase (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 25476 | 25597 | GAME( 200?, sc4ctle ,sc4ctl, sc4, sc4, sc4, ROT0, "BFM","Cop The Lot (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25477 | 25598 | |
| 25478 | 25599 | // PR3035 AWP COPS AND ROBBERS SAFE CRACKER S4 PR3005 SAFE CRACKER SOUNDS11 SAFE CRACKER S.SITE |
| 25479 | | GAME( 200?, sc4crsc ,0, sc4, sc4, sc4, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25480 | | GAME( 200?, sc4crsca ,sc4crsc, sc4, sc4, sc4, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25481 | | GAME( 200?, sc4crscb ,sc4crsc, sc4, sc4, sc4, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25482 | | GAME( 200?, sc4crscc ,sc4crsc, sc4, sc4, sc4, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25483 | | GAME( 200?, sc4crscd ,sc4crsc, sc4, sc4, sc4, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25484 | | GAME( 200?, sc4crsce ,sc4crsc, sc4, sc4, sc4, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25485 | | GAME( 200?, sc4crscf ,sc4crsc, sc4, sc4, sc4, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25486 | | GAME( 200?, sc4crscg ,sc4crsc, sc4, sc4, sc4, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25600 | GAME( 200?, sc4crsc ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25601 | GAME( 200?, sc4crsca ,sc4crsc, sc4, sc4, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25602 | GAME( 200?, sc4crscb ,sc4crsc, sc4, sc4, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25603 | GAME( 200?, sc4crscc ,sc4crsc, sc4, sc4, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25604 | GAME( 200?, sc4crscd ,sc4crsc, sc4, sc4, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25605 | GAME( 200?, sc4crsce ,sc4crsc, sc4, sc4, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25606 | GAME( 200?, sc4crscf ,sc4crsc, sc4, sc4, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25607 | GAME( 200?, sc4crscg ,sc4crsc, sc4, sc4, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Safe Cracker (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25487 | 25608 | |
| 25488 | 25609 | // PR2252 CORONATION ST CORRY SOUNDS CORONATION ST |
| 25489 | 25610 | GAME( 200?, sc4coro ,0, sc4, sc4, sc4, ROT0, "Mazooma","Coronation Street (PR2252) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 25524 | 25645 | GAME( 200?, sc4crnjw ,0, sc4, sc4, sc4, ROT0, "BFM","Crown Jewels (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25525 | 25646 | GAME( 200?, sc4crnjwa ,sc4crnjw, sc4, sc4, sc4, ROT0, "BFM","Crown Jewels (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25526 | 25647 | |
| 25648 | const stepper_interface* sc4dnd_reel_configs[6] = |
| 25649 | { |
| 25650 | &starpoint_interface_48step, |
| 25651 | &starpoint_interface_48step, |
| 25652 | &starpoint_interface_48step, |
| 25653 | &starpoint_interface_48step, |
| 25654 | &starpoint_interface_48step, |
| 25655 | &starpoint_interface_48step, |
| 25656 | }; |
| 25657 | |
| 25658 | static DRIVER_INIT( sc4dnd ) |
| 25659 | { |
| 25660 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 25661 | DRIVER_INIT_CALL( sc4mbus ); |
| 25662 | state->m_reel_setup = sc4dnd_reel_configs; |
| 25663 | } |
| 25664 | |
| 25665 | INPUT_PORTS_START( sc4dnd25 ) |
| 25666 | PORT_INCLUDE( sc4_base ) |
| 25667 | PORT_MODIFY("IN-5") |
| 25668 | PORT_DIPNAME( 0x0f, 0x0a, "Jackpot Key" ) // default to 25GBP key |
| 25669 | SC4_JACKPOT_KEY_SETTINGS |
| 25670 | INPUT_PORTS_END |
| 25671 | |
| 25672 | INPUT_PORTS_START( sc4dnd35 ) |
| 25673 | PORT_INCLUDE( sc4_base ) |
| 25674 | PORT_MODIFY("IN-5") |
| 25675 | PORT_DIPNAME( 0x0f, 0x0c, "Jackpot Key" ) // default to 35GBP key |
| 25676 | SC4_JACKPOT_KEY_SETTINGS |
| 25677 | INPUT_PORTS_END |
| 25678 | |
| 25527 | 25679 | // PR1927 AWP DEAL OR NO DEAL S4 PR1907 DEAL OR NO DEAL SOUNDS11 |
| 25528 | | GAME( 200?, sc4dnd ,0, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25529 | | GAME( 200?, sc4dnda ,sc4dnd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing |
| 25530 | | GAME( 200?, sc4dndb ,sc4dnd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25531 | | GAME( 200?, sc4dndc ,sc4dnd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25532 | | GAME( 200?, sc4dndd ,sc4dnd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25533 | | GAME( 200?, sc4dnde ,sc4dnd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25534 | | GAME( 200?, sc4dndf ,sc4dnd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25535 | | GAME( 200?, sc4dndg ,sc4dnd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25536 | | GAME( 200?, sc4dndh ,sc4dnd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25537 | | GAME( 200?, sc4dndi ,sc4dnd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25538 | | GAME( 200?, sc4dndj ,sc4dnd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 25539 | | GAME( 200?, sc4dndk ,sc4dnd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 25540 | | GAME( 200?, sc4dndl ,sc4dnd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 25541 | | GAME( 200?, sc4dndm ,sc4dnd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 25542 | | GAME( 200?, sc4dndn ,sc4dnd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) |
| 25543 | | GAME( 200?, sc4dndo ,sc4dnd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) |
| 25680 | GAME( 200?, sc4dnd ,0, sc4, sc4dnd25, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DONL 016 |
| 25681 | GAME( 200?, sc4dndb ,sc4dnd, sc4, sc4dnd25, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DONL 016 |
| 25682 | GAME( 200?, sc4dnde ,sc4dnd, sc4, sc4dnd25, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DONL 017 |
| 25683 | GAME( 200?, sc4dndh ,sc4dnd, sc4, sc4dnd25, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DONL 017 |
| 25684 | GAME( 200?, sc4dndf ,sc4dnd, sc4, sc4dnd25, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DONL 018 |
| 25685 | GAME( 200?, sc4dndi ,sc4dnd, sc4, sc4dnd25, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 2)", GAME_IS_SKELETON_MECHANICAL )// DONL 018 |
| 25686 | GAME( 200?, sc4dndd ,sc4dnd, sc4, sc4dnd35, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DONL 402 |
| 25687 | GAME( 200?, sc4dndg ,sc4dnd, sc4, sc4dnd35, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DONL 402 |
| 25688 | GAME( 200?, sc4dndj ,sc4dnd, sc4, sc4dnd35, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 1)", GAME_IS_SKELETON_MECHANICAL )// DONL 406 |
| 25689 | GAME( 200?, sc4dndl ,sc4dnd, sc4, sc4dnd35, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 2)", GAME_IS_SKELETON_MECHANICAL )// DONL 406 |
| 25690 | GAME( 200?, sc4dndc ,sc4dnd, sc4, sc4dnd35, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DONL 422 |
| 25691 | GAME( 200?, sc4dnda ,sc4dnd, sc4, sc4dnd35, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DONL 422, incomplete pairing |
| 25692 | GAME( 200?, sc4dndn ,sc4dnd, sc4, sc4dnd35, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 1)", GAME_IS_SKELETON_MECHANICAL )// DONL 424 |
| 25693 | GAME( 200?, sc4dndo ,sc4dnd, sc4, sc4dnd35, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 2)", GAME_IS_SKELETON_MECHANICAL )// DONL 424 |
| 25694 | GAME( 200?, sc4dndk ,sc4dnd, sc4, sc4dnd35, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 1)", GAME_IS_SKELETON_MECHANICAL )// DONL 428 |
| 25695 | GAME( 200?, sc4dndm ,sc4dnd, sc4, sc4dnd35, sc4dnd, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 2)", GAME_IS_SKELETON_MECHANICAL )// DONL 428 |
| 25544 | 25696 | |
| 25697 | const stepper_interface* sc4dndcs_reel_configs[6] = |
| 25698 | { |
| 25699 | &starpoint_interface_48step, |
| 25700 | &starpoint_interface_48step, |
| 25701 | &starpoint_interface_48step, |
| 25702 | &starpoint_interface_48step, |
| 25703 | &starpoint_interface_48step, |
| 25704 | &starpoint_interface_48step, |
| 25705 | }; |
| 25545 | 25706 | |
| 25707 | static DRIVER_INIT( sc4dndcs ) |
| 25708 | { |
| 25709 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 25710 | DRIVER_INIT_CALL( sc4mbus ); |
| 25711 | state->m_reel_setup = sc4dndcs_reel_configs; |
| 25712 | } |
| 25713 | |
| 25714 | INPUT_PORTS_START( sc4dndcs5 ) |
| 25715 | PORT_INCLUDE( sc4_base ) |
| 25716 | PORT_MODIFY("IN-5") |
| 25717 | PORT_DIPNAME( 0x0f, 0x08, "Jackpot Key" ) // default to 5GBP key |
| 25718 | SC4_JACKPOT_KEY_SETTINGS |
| 25719 | INPUT_PORTS_END |
| 25720 | |
| 25546 | 25721 | // PR1967 AWP CLASSIC DEAL OR NO DEAL S4 PR1907 DEAL OR NO DEAL SOUNDS11 |
| 25547 | | GAME( 200?, sc4dndcs ,0, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25548 | | GAME( 200?, sc4dndcsa ,sc4dndcs, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25549 | | GAME( 200?, sc4dndcsb ,sc4dndcs, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25550 | | GAME( 200?, sc4dndcsc ,sc4dndcs, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25722 | GAME( 200?, sc4dndcs ,0, sc4, sc4dndcs5, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CLDD 211 |
| 25723 | GAME( 200?, sc4dndcsb ,sc4dndcs, sc4, sc4dndcs5, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CLDD 211 |
| 25724 | GAME( 200?, sc4dndcsa ,sc4dndcs, sc4, sc4dndcs5, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CLDD 212 |
| 25725 | GAME( 200?, sc4dndcsc ,sc4dndcs, sc4, sc4dndcs5, sc4dndcs, ROT0, "BFM","Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CLDD 212 |
| 25551 | 25726 | |
| 25727 | const stepper_interface* sc4dndbb_reel_configs[6] = |
| 25728 | { |
| 25729 | &starpoint_interface_48step, |
| 25730 | &starpoint_interface_48step, |
| 25731 | &starpoint_interface_48step, |
| 25732 | 0, |
| 25733 | &starpoint_interface_48step, |
| 25734 | &starpoint_interface_48step, |
| 25735 | }; |
| 25736 | |
| 25737 | static DRIVER_INIT( sc4dndbb ) |
| 25738 | { |
| 25739 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 25740 | DRIVER_INIT_CALL( sc4mbus ); |
| 25741 | state->m_reel_setup = sc4dndbb_reel_configs; |
| 25742 | } |
| 25743 | |
| 25744 | INPUT_PORTS_START( sc4dndbb35 ) |
| 25745 | PORT_INCLUDE( sc4_base ) |
| 25746 | PORT_MODIFY("IN-5") |
| 25747 | PORT_DIPNAME( 0x0f, 0x0c, "Jackpot Key" ) // default to 35GBP key |
| 25748 | SC4_JACKPOT_KEY_SETTINGS |
| 25749 | INPUT_PORTS_END |
| 25750 | |
| 25751 | INPUT_PORTS_START( sc4dndbb70 ) |
| 25752 | PORT_INCLUDE( sc4_base ) |
| 25753 | PORT_MODIFY("IN-5") |
| 25754 | PORT_DIPNAME( 0x0f, 0x0d, "Jackpot Key" ) // default to 70GBP key |
| 25755 | SC4_JACKPOT_KEY_SETTINGS |
| 25756 | INPUT_PORTS_END |
| 25757 | |
| 25758 | |
| 25552 | 25759 | // PR3229 AWP DEAL OR NO DEAL BREAK THE BANK SCORP4 PR3209 BREAK THE BANK SOUNDS11 |
| 25553 | | GAME( 200?, sc4dndbb ,0, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25554 | | GAME( 200?, sc4dndbba ,sc4dndbb, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25555 | | GAME( 200?, sc4dndbbb ,sc4dndbb, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25556 | | GAME( 200?, sc4dndbbc ,sc4dndbb, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25557 | | GAME( 200?, sc4dndbbd ,sc4dndbb, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25558 | | GAME( 200?, sc4dndbbe ,sc4dndbb, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25559 | | GAME( 200?, sc4dndbbf ,sc4dndbb, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25560 | | GAME( 200?, sc4dndbbg ,sc4dndbb, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25561 | | GAME( 200?, sc4dndbbh ,sc4dndbb, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25562 | | GAME( 200?, sc4dndbbi ,sc4dndbb, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25760 | GAME( 200?, sc4dndbb ,0, sc4, sc4dndbb35, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 471 |
| 25761 | GAME( 200?, sc4dndbbb ,sc4dndbb, sc4, sc4dndbb35, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 471 |
| 25762 | GAME( 200?, sc4dndbba ,sc4dndbb, sc4, sc4dndbb35, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 472 |
| 25763 | GAME( 200?, sc4dndbbc ,sc4dndbb, sc4, sc4dndbb35, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 472 |
| 25764 | GAME( 200?, sc4dndbbd ,sc4dndbb, sc4, sc4dndbb35, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 473 |
| 25765 | GAME( 200?, sc4dndbbg ,sc4dndbb, sc4, sc4dndbb35, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 473 |
| 25766 | GAME( 200?, sc4dndbbe ,sc4dndbb, sc4, sc4dndbb70, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 571 |
| 25767 | GAME( 200?, sc4dndbbh ,sc4dndbb, sc4, sc4dndbb70, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 571 |
| 25768 | GAME( 200?, sc4dndbbf ,sc4dndbb, sc4, sc4dndbb70, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRBE 572 |
| 25769 | GAME( 200?, sc4dndbbi ,sc4dndbb, sc4, sc4dndbb70, sc4dndbb, ROT0, "BFM","Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 2)", GAME_IS_SKELETON_MECHANICAL )// CRBE 572 |
| 25563 | 25770 | |
| 25771 | const stepper_interface* sc4dndcl_reel_configs[6] = |
| 25772 | { |
| 25773 | &starpoint_interface_48step, |
| 25774 | &starpoint_interface_48step, |
| 25775 | &starpoint_interface_48step, |
| 25776 | &starpoint_interface_48step, |
| 25777 | &starpoint_interface_48step, |
| 25778 | &starpoint_interface_48step, |
| 25779 | }; |
| 25780 | |
| 25781 | static DRIVER_INIT( sc4dndcl ) |
| 25782 | { |
| 25783 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 25784 | DRIVER_INIT_CALL( sc4mbus ); |
| 25785 | state->m_reel_setup = sc4dndcl_reel_configs; |
| 25786 | } |
| 25787 | |
| 25788 | INPUT_PORTS_START( sc4dndcl250 ) |
| 25789 | PORT_INCLUDE( sc4_base ) |
| 25790 | PORT_MODIFY("IN-5") |
| 25791 | PORT_DIPNAME( 0x0f, 0x03, "Jackpot Key" ) // default to 250GBP key |
| 25792 | SC4_JACKPOT_KEY_SETTINGS |
| 25793 | INPUT_PORTS_END |
| 25794 | |
| 25795 | INPUT_PORTS_START( sc4dndcl500 ) |
| 25796 | PORT_INCLUDE( sc4_base ) |
| 25797 | PORT_MODIFY("IN-5") |
| 25798 | PORT_DIPNAME( 0x0f, 0x07, "Jackpot Key" ) // default to 500GBP key |
| 25799 | SC4_JACKPOT_KEY_SETTINGS |
| 25800 | INPUT_PORTS_END |
| 25801 | |
| 25564 | 25802 | // PR1949 CLUB DEAL OR NO DEAL DEAL OR NO DEAL CLUB PR1949 DEAL O N D SOUNDS11 |
| 25565 | | GAME( 200?, sc4dndcl ,0, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25566 | | GAME( 200?, sc4dndcla ,sc4dndcl, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25567 | | GAME( 200?, sc4dndclb ,sc4dndcl, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25568 | | GAME( 200?, sc4dndclc ,sc4dndcl, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25569 | | GAME( 200?, sc4dndcld ,sc4dndcl, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25570 | | GAME( 200?, sc4dndcle ,sc4dndcl, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25571 | | GAME( 200?, sc4dndclf ,sc4dndcl, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25572 | | GAME( 200?, sc4dndclg ,sc4dndcl, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25803 | GAME( 200?, sc4dndclc ,sc4dndcl, sc4, sc4, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 181 CLUB $500 (no key req?) |
| 25804 | GAME( 200?, sc4dndclg ,sc4dndcl, sc4, sc4, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 181 CLUB $500 (no key req?) |
| 25805 | GAME( 200?, sc4dndcla ,sc4dndcl, sc4, sc4dndcl500, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 212 CLUB £500 |
| 25806 | GAME( 200?, sc4dndcle ,sc4dndcl, sc4, sc4dndcl500, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 212 CLUB £500 |
| 25807 | GAME( 200?, sc4dndcl ,0, sc4, sc4dndcl250, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 313 CLUB £250 |
| 25808 | GAME( 200?, sc4dndcld ,sc4dndcl, sc4, sc4dndcl250, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 313 CLUB £250 |
| 25809 | GAME( 200?, sc4dndclb ,sc4dndcl, sc4, sc4dndcl250, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 391 CLUB £250 |
| 25810 | GAME( 200?, sc4dndclf ,sc4dndcl, sc4, sc4dndcl250, sc4dndcl, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNDL 391 CLUB £250 |
| 25573 | 25811 | |
| 25812 | const stepper_interface* sc4dnddd_reel_configs[6] = |
| 25813 | { |
| 25814 | &starpoint_interface_48step, |
| 25815 | &starpoint_interface_48step, |
| 25816 | &starpoint_interface_48step, |
| 25817 | 0, |
| 25818 | &starpoint_interface_48step, |
| 25819 | &starpoint_interface_48step, |
| 25820 | }; |
| 25821 | |
| 25822 | static DRIVER_INIT( sc4dnddd ) |
| 25823 | { |
| 25824 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 25825 | DRIVER_INIT_CALL( sc4mbus ); |
| 25826 | state->m_reel_setup = sc4dnddd_reel_configs; |
| 25827 | } |
| 25828 | |
| 25829 | INPUT_PORTS_START( sc4dnddd35 ) |
| 25830 | PORT_INCLUDE( sc4_base ) |
| 25831 | PORT_MODIFY("IN-5") |
| 25832 | PORT_DIPNAME( 0x0f, 0x0c, "Jackpot Key" ) // default to 35GBP key |
| 25833 | SC4_JACKPOT_KEY_SETTINGS |
| 25834 | INPUT_PORTS_END |
| 25835 | |
| 25836 | INPUT_PORTS_START( sc4dnddd70 ) |
| 25837 | PORT_INCLUDE( sc4_base ) |
| 25838 | PORT_MODIFY("IN-5") |
| 25839 | PORT_DIPNAME( 0x0f, 0x0d, "Jackpot Key" ) // default to 70GBP key |
| 25840 | SC4_JACKPOT_KEY_SETTINGS |
| 25841 | INPUT_PORTS_END |
| 25842 | |
| 25843 | |
| 25574 | 25844 | // PR3235 AWP DEAL OR NO DEAL DOUBLE S4 PR3215 DOND DOUBLE SOUNDS11 DOUBLE DOND S.SITE |
| 25575 | | GAME( 200?, sc4dnddd ,0, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25576 | | GAME( 200?, sc4dnddda ,sc4dnddd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25577 | | GAME( 200?, sc4dndddb ,sc4dnddd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25578 | | GAME( 200?, sc4dndddc ,sc4dnddd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25579 | | GAME( 200?, sc4dndddd ,sc4dnddd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25580 | | GAME( 200?, sc4dnddde ,sc4dnddd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25581 | | GAME( 200?, sc4dndddf ,sc4dnddd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25582 | | GAME( 200?, sc4dndddg ,sc4dnddd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25845 | GAME( 200?, sc4dnddd ,0, sc4, sc4dnddd35, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 471 |
| 25846 | GAME( 200?, sc4dndddd ,sc4dnddd, sc4, sc4dnddd35, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 471 |
| 25847 | GAME( 200?, sc4dnddda ,sc4dnddd, sc4, sc4dnddd70, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 571 |
| 25848 | GAME( 200?, sc4dnddde ,sc4dnddd, sc4, sc4dnddd70, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 571 |
| 25849 | GAME( 200?, sc4dndddb ,sc4dnddd, sc4, sc4dnddd70, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 572 |
| 25850 | GAME( 200?, sc4dndddf ,sc4dnddd, sc4, sc4dnddd70, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 572 |
| 25851 | GAME( 200?, sc4dndddc ,sc4dnddd, sc4, sc4dnddd70, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 573 |
| 25852 | GAME( 200?, sc4dndddg ,sc4dnddd, sc4, sc4dnddd70, sc4dnddd, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DDNO 573 |
| 25583 | 25853 | |
| 25854 | const stepper_interface* sc4dndhf_reel_configs[6] = |
| 25855 | { |
| 25856 | &starpoint_interface_48step, |
| 25857 | &starpoint_interface_48step, |
| 25858 | &starpoint_interface_48step, |
| 25859 | 0, |
| 25860 | &starpoint_interface_48step, |
| 25861 | &starpoint_interface_48step, |
| 25862 | }; |
| 25863 | |
| 25864 | static DRIVER_INIT( sc4dndhf ) |
| 25865 | { |
| 25866 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 25867 | DRIVER_INIT_CALL( sc4mbus ); |
| 25868 | state->m_reel_setup = sc4dndhf_reel_configs; |
| 25869 | } |
| 25870 | |
| 25871 | INPUT_PORTS_START( sc4dndhf35 ) |
| 25872 | PORT_INCLUDE( sc4_base ) |
| 25873 | PORT_MODIFY("IN-5") |
| 25874 | PORT_DIPNAME( 0x0f, 0x0c, "Jackpot Key" ) // default to 35GBP key |
| 25875 | SC4_JACKPOT_KEY_SETTINGS |
| 25876 | INPUT_PORTS_END |
| 25877 | |
| 25878 | INPUT_PORTS_START( sc4dndhf70 ) |
| 25879 | PORT_INCLUDE( sc4_base ) |
| 25880 | PORT_MODIFY("IN-5") |
| 25881 | PORT_DIPNAME( 0x0f, 0x0d, "Jackpot Key" ) // default to 70GBP key |
| 25882 | SC4_JACKPOT_KEY_SETTINGS |
| 25883 | INPUT_PORTS_END |
| 25884 | |
| 25584 | 25885 | // PR3038 DEAL OR NO DEAL HALL OF FAME SCORP4 PR3008 HALL OF FAME SOUNDS11 HALL OF FAME S.SITE |
| 25585 | | GAME( 200?, sc4dndhf ,0, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25586 | | GAME( 200?, sc4dndhfa ,sc4dndhf, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25587 | | GAME( 200?, sc4dndhfb ,sc4dndhf, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25588 | | GAME( 200?, sc4dndhfc ,sc4dndhf, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25589 | | GAME( 200?, sc4dndhfd ,sc4dndhf, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25590 | | GAME( 200?, sc4dndhfe ,sc4dndhf, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25591 | | GAME( 200?, sc4dndhff ,sc4dndhf, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25592 | | GAME( 200?, sc4dndhfg ,sc4dndhf, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25593 | | GAME( 200?, sc4dndhfh ,sc4dndhf, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25594 | | GAME( 200?, sc4dndhfi ,sc4dndhf, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25886 | GAME( 200?, sc4dndhff ,sc4dndhf, sc4, sc4dndhf35, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 471 |
| 25887 | GAME( 200?, sc4dndhfh ,sc4dndhf, sc4, sc4dndhf35, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 471 |
| 25888 | GAME( 200?, sc4dndhfg ,sc4dndhf, sc4, sc4dndhf35, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 472 |
| 25889 | GAME( 200?, sc4dndhfi ,sc4dndhf, sc4, sc4dndhf35, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 472 |
| 25890 | GAME( 200?, sc4dndhf ,0, sc4, sc4dndhf35, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 473 |
| 25891 | GAME( 200?, sc4dndhfa ,sc4dndhf, sc4, sc4dndhf35, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 473 |
| 25892 | GAME( 200?, sc4dndhfb ,sc4dndhf, sc4, sc4dndhf35, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 477 |
| 25893 | GAME( 200?, sc4dndhfd ,sc4dndhf, sc4, sc4dndhf35, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 477 |
| 25894 | GAME( 200?, sc4dndhfc ,sc4dndhf, sc4, sc4dndhf70, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 571 |
| 25895 | GAME( 200?, sc4dndhfe ,sc4dndhf, sc4, sc4dndhf70, sc4dndhf, ROT0, "BFM","Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DNHA 571 |
| 25595 | 25896 | |
| 25897 | const stepper_interface* sc4dndys_reel_configs[6] = |
| 25898 | { |
| 25899 | &starpoint_interface_48step, |
| 25900 | &starpoint_interface_48step, |
| 25901 | &starpoint_interface_48step, |
| 25902 | 0, |
| 25903 | &starpoint_interface_200step_reel, |
| 25904 | &starpoint_interface_48step, |
| 25905 | }; |
| 25906 | |
| 25907 | static DRIVER_INIT( sc4dndys ) |
| 25908 | { |
| 25909 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 25910 | DRIVER_INIT_CALL( sc4mbus ); |
| 25911 | state->m_reel_setup = sc4dndys_reel_configs; |
| 25912 | } |
| 25913 | |
| 25914 | INPUT_PORTS_START( sc4dndys35 ) |
| 25915 | PORT_INCLUDE( sc4_base ) |
| 25916 | PORT_MODIFY("IN-5") |
| 25917 | PORT_DIPNAME( 0x0f, 0x0c, "Jackpot Key" ) // default to 35GBP key |
| 25918 | SC4_JACKPOT_KEY_SETTINGS |
| 25919 | INPUT_PORTS_END |
| 25920 | |
| 25921 | |
| 25922 | INPUT_PORTS_START( sc4dndys70 ) |
| 25923 | PORT_INCLUDE( sc4_base ) |
| 25924 | PORT_MODIFY("IN-5") |
| 25925 | PORT_DIPNAME( 0x0f, 0x0d, "Jackpot Key" ) // default to 70GBP key |
| 25926 | SC4_JACKPOT_KEY_SETTINGS |
| 25927 | INPUT_PORTS_END |
| 25928 | |
| 25929 | |
| 25596 | 25930 | // PR3227 AWP DEAL OR NO DEAL ITS YOUR SHOW SCORP4 PR3207 ITS YOUR SHOW SOUNDS11 ITS YOUR SHOW S.SITE |
| 25597 | | GAME( 200?, sc4dndys ,0, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25598 | | GAME( 200?, sc4dndysa ,sc4dndys, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25599 | | GAME( 200?, sc4dndysb ,sc4dndys, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25931 | GAME( 200?, sc4dndys ,0, sc4, sc4dndys70, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DOBO 571 |
| 25932 | GAME( 200?, sc4dndysb ,sc4dndys, sc4, sc4dndys70, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOBO 571 |
| 25933 | GAME( 200?, sc4dndysa ,sc4dndys, sc4, sc4dndys35, sc4dndys, ROT0, "BFM","Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474)", GAME_IS_SKELETON_MECHANICAL ) // DOBO 474 |
| 25600 | 25934 | |
| 25935 | const stepper_interface* sc4dndlp_reel_configs[6] = |
| 25936 | { |
| 25937 | &starpoint_interface_48step, |
| 25938 | &starpoint_interface_48step, |
| 25939 | &starpoint_interface_48step, |
| 25940 | &starpoint_interface_48step, |
| 25941 | &starpoint_interface_48step, |
| 25942 | 0, |
| 25943 | }; |
| 25944 | |
| 25945 | static DRIVER_INIT( sc4dndlp ) |
| 25946 | { |
| 25947 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 25948 | DRIVER_INIT_CALL( sc4mbus ); |
| 25949 | state->m_reel_setup = sc4dndlp_reel_configs; |
| 25950 | } |
| 25951 | |
| 25952 | INPUT_PORTS_START( sc4dndlp70 ) |
| 25953 | PORT_INCLUDE( sc4_base ) |
| 25954 | PORT_MODIFY("IN-5") |
| 25955 | PORT_DIPNAME( 0x0f, 0x0d, "Jackpot Key" ) // default to 70GBP key |
| 25956 | SC4_JACKPOT_KEY_SETTINGS |
| 25957 | INPUT_PORTS_END |
| 25958 | |
| 25959 | |
| 25960 | |
| 25601 | 25961 | // PR3212 AWP DEAL OR NO DEAL LETS PLAY DEAL OR NO DEAL SCORP4 PR3212 LETS PLAY DOND SOUNDS11 LETS PLAY DOND S.SITE |
| 25602 | | GAME( 200?, sc4dndlp ,0, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25603 | | GAME( 200?, sc4dndlpa ,sc4dndlp, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25604 | | GAME( 200?, sc4dndlpb ,sc4dndlp, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25605 | | GAME( 200?, sc4dndlpc ,sc4dndlp, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25606 | | GAME( 200?, sc4dndlpd ,sc4dndlp, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25607 | | GAME( 200?, sc4dndlpe ,sc4dndlp, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25962 | GAME( 200?, sc4dndlp ,0, sc4, sc4dndlp70, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 1)", GAME_IS_SKELETON_MECHANICAL )// LPDN 571 |
| 25963 | GAME( 200?, sc4dndlpc ,sc4dndlp, sc4, sc4dndlp70, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 2)", GAME_IS_SKELETON_MECHANICAL )// LPDN 571 |
| 25964 | GAME( 200?, sc4dndlpa ,sc4dndlp, sc4, sc4dndlp70, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 1)", GAME_IS_SKELETON_MECHANICAL )// LPDN 572 |
| 25965 | GAME( 200?, sc4dndlpd ,sc4dndlp, sc4, sc4dndlp70, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 2)", GAME_IS_SKELETON_MECHANICAL )// LPDN 572 |
| 25966 | GAME( 200?, sc4dndlpb ,sc4dndlp, sc4, sc4dndlp70, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 1)", GAME_IS_SKELETON_MECHANICAL )// LPDN 573 |
| 25967 | GAME( 200?, sc4dndlpe ,sc4dndlp, sc4, sc4dndlp70, sc4dndlp, ROT0, "BFM","Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 2)", GAME_IS_SKELETON_MECHANICAL )// LPDN 573 |
| 25608 | 25968 | |
| 25969 | const stepper_interface* sc4dndra_reel_configs[6] = |
| 25970 | { |
| 25971 | &starpoint_interface_48step, |
| 25972 | &starpoint_interface_48step, |
| 25973 | &starpoint_interface_48step, |
| 25974 | 0, |
| 25975 | &starpoint_interface_48step, |
| 25976 | &starpoint_interface_48step, |
| 25977 | }; |
| 25978 | |
| 25979 | static DRIVER_INIT( sc4dndra ) |
| 25980 | { |
| 25981 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 25982 | DRIVER_INIT_CALL( sc4mbus ); |
| 25983 | state->m_reel_setup = sc4dndra_reel_configs; |
| 25984 | } |
| 25985 | |
| 25986 | INPUT_PORTS_START( sc4dndra35 ) |
| 25987 | PORT_INCLUDE( sc4_base ) |
| 25988 | PORT_MODIFY("IN-5") |
| 25989 | PORT_DIPNAME( 0x0f, 0x0c, "Jackpot Key" ) // default to 35GBP key |
| 25990 | SC4_JACKPOT_KEY_SETTINGS |
| 25991 | INPUT_PORTS_END |
| 25992 | |
| 25993 | INPUT_PORTS_START( sc4dndra70 ) |
| 25994 | PORT_INCLUDE( sc4_base ) |
| 25995 | PORT_MODIFY("IN-5") |
| 25996 | PORT_DIPNAME( 0x0f, 0x0d, "Jackpot Key" ) // default to 70GBP key |
| 25997 | SC4_JACKPOT_KEY_SETTINGS |
| 25998 | INPUT_PORTS_END |
| 25999 | |
| 25609 | 26000 | // PR3221 AWP DEAL OR NO DEAL RED ALERT SCORP4 PR3201 DOND RED ALERT SOUNDS11 RED ALERT S.SITE |
| 25610 | | GAME( 200?, sc4dndra ,0, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25611 | | GAME( 200?, sc4dndraa ,sc4dndra, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25612 | | GAME( 200?, sc4dndrab ,sc4dndra, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25613 | | GAME( 200?, sc4dndrac ,sc4dndra, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25614 | | GAME( 200?, sc4dndrad ,sc4dndra, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25615 | | GAME( 200?, sc4dndrae ,sc4dndra, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26001 | GAME( 200?, sc4dndra ,0, sc4, sc4dndra35, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // REDT 471 |
| 26002 | GAME( 200?, sc4dndraa ,sc4dndra, sc4, sc4dndra35, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // REDT 471 |
| 26003 | GAME( 200?, sc4dndrab ,sc4dndra, sc4, sc4dndra35, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 1)", GAME_IS_SKELETON_MECHANICAL ) // REDT 474 |
| 26004 | GAME( 200?, sc4dndrad ,sc4dndra, sc4, sc4dndra35, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 2)", GAME_IS_SKELETON_MECHANICAL ) // REDT 474 |
| 26005 | GAME( 200?, sc4dndrac ,sc4dndra, sc4, sc4dndra70, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 1)", GAME_IS_SKELETON_MECHANICAL ) // REDT 572 |
| 26006 | GAME( 200?, sc4dndrae ,sc4dndra, sc4, sc4dndra70, sc4dndra, ROT0, "BFM","Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 2)", GAME_IS_SKELETON_MECHANICAL ) // REDT 572 |
| 25616 | 26007 | |
| 26008 | const stepper_interface* sc4dndbd_reel_configs[6] = |
| 26009 | { |
| 26010 | &starpoint_interface_48step, |
| 26011 | &starpoint_interface_48step, |
| 26012 | &starpoint_interface_48step, |
| 26013 | &starpoint_interface_48step, |
| 26014 | &starpoint_interface_48step, |
| 26015 | 0, |
| 26016 | }; |
| 25617 | 26017 | |
| 26018 | static DRIVER_INIT( sc4dndbd ) |
| 26019 | { |
| 26020 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 26021 | DRIVER_INIT_CALL( sc4mbus ); |
| 26022 | state->m_reel_setup = sc4dndbd_reel_configs; |
| 26023 | } |
| 26024 | |
| 26025 | INPUT_PORTS_START( sc4dndbd35 ) |
| 26026 | PORT_INCLUDE( sc4_base ) |
| 26027 | PORT_MODIFY("IN-5") |
| 26028 | PORT_DIPNAME( 0x0f, 0x0c, "Jackpot Key" ) // default to 35GBP key |
| 26029 | SC4_JACKPOT_KEY_SETTINGS |
| 26030 | INPUT_PORTS_END |
| 26031 | |
| 26032 | INPUT_PORTS_START( sc4dndbd70 ) |
| 26033 | PORT_INCLUDE( sc4_base ) |
| 26034 | PORT_MODIFY("IN-5") |
| 26035 | PORT_DIPNAME( 0x0f, 0x0d, "Jackpot Key" ) // default to 70GBP key |
| 26036 | SC4_JACKPOT_KEY_SETTINGS |
| 26037 | INPUT_PORTS_END |
| 26038 | |
| 26039 | |
| 25618 | 26040 | // PR3230 AWP DEAL OR NO DEAL THE BIG DEAL SCORP4 PR3210 THE BIG DEAL SOUNDS11 THE BIG DEAL S.SITE |
| 25619 | | GAME( 200?, sc4dndbd ,0, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25620 | | GAME( 200?, sc4dndbda ,sc4dndbd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25621 | | GAME( 200?, sc4dndbdb ,sc4dndbd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25622 | | GAME( 200?, sc4dndbdc ,sc4dndbd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25623 | | GAME( 200?, sc4dndbdd ,sc4dndbd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25624 | | GAME( 200?, sc4dndbde ,sc4dndbd, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26041 | GAME( 200?, sc4dndbd ,0, sc4, sc4dndbd35, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 471 |
| 26042 | GAME( 200?, sc4dndbda ,sc4dndbd, sc4, sc4dndbd35, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 471 |
| 26043 | GAME( 200?, sc4dndbdb ,sc4dndbd, sc4, sc4dndbd35, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 472 |
| 26044 | GAME( 200?, sc4dndbdd ,sc4dndbd, sc4, sc4dndbd35, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 472 |
| 26045 | GAME( 200?, sc4dndbdc ,sc4dndbd, sc4, sc4dndbd70, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 571 |
| 26046 | GAME( 200?, sc4dndbde ,sc4dndbd, sc4, sc4dndbd70, sc4dndbd, ROT0, "BFM","Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BGDA 571 |
| 25625 | 26047 | |
| 26048 | const stepper_interface* sc4dndbr_reel_configs[6] = |
| 26049 | { |
| 26050 | &starpoint_interface_48step, |
| 26051 | &starpoint_interface_48step, |
| 26052 | &starpoint_interface_48step, |
| 26053 | 0, |
| 26054 | &starpoint_interface_48step, |
| 26055 | &starpoint_interface_48step, |
| 26056 | }; |
| 26057 | |
| 26058 | static DRIVER_INIT( sc4dndbr ) |
| 26059 | { |
| 26060 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 26061 | DRIVER_INIT_CALL( sc4mbus ); |
| 26062 | state->m_reel_setup = sc4dndbr_reel_configs; |
| 26063 | } |
| 26064 | |
| 26065 | INPUT_PORTS_START( sc4dndbr35 ) |
| 26066 | PORT_INCLUDE( sc4_base ) |
| 26067 | PORT_MODIFY("IN-5") |
| 26068 | PORT_DIPNAME( 0x0f, 0x0c, "Jackpot Key" ) // default to 35GBP key |
| 26069 | SC4_JACKPOT_KEY_SETTINGS |
| 26070 | INPUT_PORTS_END |
| 26071 | |
| 26072 | INPUT_PORTS_START( sc4dndbr70 ) |
| 26073 | PORT_INCLUDE( sc4_base ) |
| 26074 | PORT_MODIFY("IN-5") |
| 26075 | PORT_DIPNAME( 0x0f, 0x0d, "Jackpot Key" ) // default to 70GBP key |
| 26076 | SC4_JACKPOT_KEY_SETTINGS |
| 26077 | INPUT_PORTS_END |
| 26078 | |
| 26079 | |
| 25626 | 26080 | // PR3041 AWP DEAL OR NO DEAL THE BIG REDS S4 PR3011 THE BIG REDS SOUNDS11 THE BIG REDS S.SITE |
| 25627 | | GAME( 200?, sc4dndbr ,0, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25628 | | GAME( 200?, sc4dndbra ,sc4dndbr, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25629 | | GAME( 200?, sc4dndbrb ,sc4dndbr, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25630 | | GAME( 200?, sc4dndbrc ,sc4dndbr, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25631 | | GAME( 200?, sc4dndbrd ,sc4dndbr, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25632 | | GAME( 200?, sc4dndbre ,sc4dndbr, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25633 | | GAME( 200?, sc4dndbrf ,sc4dndbr, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25634 | | GAME( 200?, sc4dndbrg ,sc4dndbr, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26081 | GAME( 200?, sc4dndbr ,0, sc4, sc4dndbr35, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 471 |
| 26082 | GAME( 200?, sc4dndbrb ,sc4dndbr, sc4, sc4dndbr35, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 471 |
| 26083 | GAME( 200?, sc4dndbra ,sc4dndbr, sc4, sc4dndbr35, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 472 |
| 26084 | GAME( 200?, sc4dndbrc ,sc4dndbr, sc4, sc4dndbr35, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 472 |
| 26085 | GAME( 200?, sc4dndbrd ,sc4dndbr, sc4, sc4dndbr35, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 475 |
| 26086 | GAME( 200?, sc4dndbrf ,sc4dndbr, sc4, sc4dndbr35, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 475 |
| 26087 | GAME( 200?, sc4dndbre ,sc4dndbr, sc4, sc4dndbr70, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 571 |
| 26088 | GAME( 200?, sc4dndbrg ,sc4dndbr, sc4, sc4dndbr70, sc4dndbr, ROT0, "BFM","Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BIGD 571 |
| 25635 | 26089 | |
| 26090 | const stepper_interface* sc4dndcc_reel_configs[6] = |
| 26091 | { |
| 26092 | &starpoint_interface_48step, |
| 26093 | &starpoint_interface_48step, |
| 26094 | &starpoint_interface_48step, |
| 26095 | &starpoint_interface_48step, |
| 26096 | &starpoint_interface_48step, |
| 26097 | 0, |
| 26098 | }; |
| 26099 | |
| 26100 | static DRIVER_INIT( sc4dndcc ) |
| 26101 | { |
| 26102 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 26103 | DRIVER_INIT_CALL( sc4mbus ); |
| 26104 | state->m_reel_setup = sc4dndcc_reel_configs; |
| 26105 | } |
| 26106 | |
| 26107 | INPUT_PORTS_START( sc4dndcc35 ) |
| 26108 | PORT_INCLUDE( sc4_base ) |
| 26109 | PORT_MODIFY("IN-5") |
| 26110 | PORT_DIPNAME( 0x0f, 0x0c, "Jackpot Key" ) // default to 35GBP key |
| 26111 | SC4_JACKPOT_KEY_SETTINGS |
| 26112 | INPUT_PORTS_END |
| 26113 | |
| 26114 | INPUT_PORTS_START( sc4dndcc70 ) |
| 26115 | PORT_INCLUDE( sc4_base ) |
| 26116 | PORT_MODIFY("IN-5") |
| 26117 | PORT_DIPNAME( 0x0f, 0x0d, "Jackpot Key" ) // default to 70GBP key |
| 26118 | SC4_JACKPOT_KEY_SETTINGS |
| 26119 | INPUT_PORTS_END |
| 26120 | |
| 26121 | |
| 25636 | 26122 | // PR3047 AWP DEAL OR NO DEAL THE CRAZY CHAIR SCORP4 PR3017 CRAZY CHAIR SOUNDS11 CRAZY CHAIR S.SITE |
| 25637 | | GAME( 200?, sc4dndcc ,0, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25638 | | GAME( 200?, sc4dndcca ,sc4dndcc, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25639 | | GAME( 200?, sc4dndccb ,sc4dndcc, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing |
| 25640 | | GAME( 200?, sc4dndccc ,sc4dndcc, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25641 | | GAME( 200?, sc4dndccd ,sc4dndcc, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25642 | | GAME( 200?, sc4dndcce ,sc4dndcc, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25643 | | GAME( 200?, sc4dndccf ,sc4dndcc, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26123 | GAME( 200?, sc4dndcc ,0, sc4, sc4dndcc35, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 471 |
| 26124 | GAME( 200?, sc4dndccb ,sc4dndcc, sc4, sc4dndcc35, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 471, incomplete pairing |
| 26125 | GAME( 200?, sc4dndcca ,sc4dndcc, sc4, sc4dndcc35, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR474)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 474 |
| 26126 | GAME( 200?, sc4dndccc ,sc4dndcc, sc4, sc4dndcc35, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 475 |
| 26127 | GAME( 200?, sc4dndcce ,sc4dndcc, sc4, sc4dndcc35, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 475 |
| 26128 | GAME( 200?, sc4dndccd ,sc4dndcc, sc4, sc4dndcc70, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 571 |
| 26129 | GAME( 200?, sc4dndccf ,sc4dndcc, sc4, sc4dndcc70, sc4dndcc, ROT0, "BFM","Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CRZR 571 |
| 25644 | 26130 | |
| 26131 | const stepper_interface* sc4dnddw_reel_configs[6] = |
| 26132 | { |
| 26133 | &starpoint_interface_48step, |
| 26134 | &starpoint_interface_48step, |
| 26135 | &starpoint_interface_48step, |
| 26136 | 0, |
| 26137 | &starpoint_interface_48step, |
| 26138 | &starpoint_interface_200step_reel, |
| 26139 | }; |
| 26140 | |
| 26141 | static DRIVER_INIT( sc4dnddw ) |
| 26142 | { |
| 26143 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 26144 | DRIVER_INIT_CALL( sc4mbus ); |
| 26145 | state->m_reel_setup = sc4dnddw_reel_configs; |
| 26146 | } |
| 26147 | |
| 26148 | INPUT_PORTS_START( sc4dnddw35 ) |
| 26149 | PORT_INCLUDE( sc4_base ) |
| 26150 | PORT_MODIFY("IN-5") |
| 26151 | PORT_DIPNAME( 0x0f, 0x0c, "Jackpot Key" ) // default to 35GBP key |
| 26152 | SC4_JACKPOT_KEY_SETTINGS |
| 26153 | INPUT_PORTS_END |
| 26154 | |
| 26155 | INPUT_PORTS_START( sc4dnddw70 ) |
| 26156 | PORT_INCLUDE( sc4_base ) |
| 26157 | PORT_MODIFY("IN-5") |
| 26158 | PORT_DIPNAME( 0x0f, 0x0d, "Jackpot Key" ) // default to 70GBP key |
| 26159 | SC4_JACKPOT_KEY_SETTINGS |
| 26160 | INPUT_PORTS_END |
| 26161 | |
| 25645 | 26162 | // PR3043 AWP THE DEAL WHEEL S4 PR3202 THE DEAL WHEEL SOUNDS11 THE DEAL WHEEL S.SITE |
| 25646 | | GAME( 200?, sc4dnddw ,0, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25647 | | GAME( 200?, sc4dnddwa ,sc4dnddw, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25648 | | GAME( 200?, sc4dnddwb ,sc4dnddw, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25649 | | GAME( 200?, sc4dnddwc ,sc4dnddw, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25650 | | GAME( 200?, sc4dnddwd ,sc4dnddw, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25651 | | GAME( 200?, sc4dnddwe ,sc4dnddw, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25652 | | GAME( 200?, sc4dnddwf ,sc4dnddw, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25653 | | GAME( 200?, sc4dnddwg ,sc4dnddw, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26163 | GAME( 200?, sc4dnddw ,0, sc4, sc4dnddw35, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 471 |
| 26164 | GAME( 200?, sc4dnddwb ,sc4dnddw, sc4, sc4dnddw35, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 471 |
| 26165 | GAME( 200?, sc4dnddwa ,sc4dnddw, sc4, sc4dnddw35, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 473 |
| 26166 | GAME( 200?, sc4dnddwc ,sc4dnddw, sc4, sc4dnddw35, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 473 |
| 26167 | GAME( 200?, sc4dnddwd ,sc4dnddw, sc4, sc4dnddw35, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 475 |
| 26168 | GAME( 200?, sc4dnddwf ,sc4dnddw, sc4, sc4dnddw35, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 475 |
| 26169 | GAME( 200?, sc4dnddwe ,sc4dnddw, sc4, sc4dnddw70, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 572 |
| 26170 | GAME( 200?, sc4dnddwg ,sc4dnddw, sc4, sc4dnddw70, sc4dnddw, ROT0, "BFM","Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DOFN 572 |
| 25654 | 26171 | |
| 26172 | const stepper_interface* sc4dnddf_reel_configs[6] = |
| 26173 | { |
| 26174 | &starpoint_interface_48step, |
| 26175 | &starpoint_interface_48step, |
| 26176 | &starpoint_interface_48step, |
| 26177 | &starpoint_interface_200step_reel, |
| 26178 | &starpoint_interface_200step_reel, |
| 26179 | &starpoint_interface_48step, |
| 26180 | }; |
| 26181 | |
| 26182 | static DRIVER_INIT( sc4dnddf ) |
| 26183 | { |
| 26184 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 26185 | DRIVER_INIT_CALL( sc4mbus ); |
| 26186 | state->m_reel_setup = sc4dnddf_reel_configs; |
| 26187 | } |
| 26188 | |
| 26189 | INPUT_PORTS_START( sc4dnddf35 ) |
| 26190 | PORT_INCLUDE( sc4_base ) |
| 26191 | PORT_MODIFY("IN-5") |
| 26192 | PORT_DIPNAME( 0x0f, 0x0c, "Jackpot Key" ) // default to 35GBP key |
| 26193 | SC4_JACKPOT_KEY_SETTINGS |
| 26194 | INPUT_PORTS_END |
| 26195 | |
| 26196 | INPUT_PORTS_START( sc4dnddf70 ) |
| 26197 | PORT_INCLUDE( sc4_base ) |
| 26198 | PORT_MODIFY("IN-5") |
| 26199 | PORT_DIPNAME( 0x0f, 0x0d, "Jackpot Key" ) // default to 70GBP key |
| 26200 | SC4_JACKPOT_KEY_SETTINGS |
| 26201 | INPUT_PORTS_END |
| 26202 | |
| 25655 | 26203 | // PR3044 AWP DEAL OR NO DEAL THE DREAM FACTORY SCORP4 PR3014 DREAM FACTORY SOUNDS11 DREAM FACTORY S.SITE |
| 25656 | | GAME( 200?, sc4dnddf ,0, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25657 | | GAME( 200?, sc4dnddfa ,sc4dnddf, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing |
| 25658 | | GAME( 200?, sc4dnddfb ,sc4dnddf, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25659 | | GAME( 200?, sc4dnddfc ,sc4dnddf, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25660 | | GAME( 200?, sc4dnddfd ,sc4dnddf, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25661 | | GAME( 200?, sc4dnddfe ,sc4dnddf, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26204 | GAME( 200?, sc4dnddf ,0, sc4, sc4dnddf35, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 471 |
| 26205 | GAME( 200?, sc4dnddfa ,sc4dnddf, sc4, sc4dnddf35, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 471, incomplete pairing |
| 26206 | GAME( 200?, sc4dnddfb ,sc4dnddf, sc4, sc4dnddf35, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 475 |
| 26207 | GAME( 200?, sc4dnddfd ,sc4dnddf, sc4, sc4dnddf35, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 475 |
| 26208 | GAME( 200?, sc4dnddfc ,sc4dnddf, sc4, sc4dnddf70, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 571 |
| 26209 | GAME( 200?, sc4dnddfe ,sc4dnddf, sc4, sc4dnddf70, sc4dnddf, ROT0, "BFM","Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TDFC 571 |
| 25662 | 26210 | |
| 26211 | const stepper_interface* sc4dndpg_reel_configs[6] = |
| 26212 | { |
| 26213 | &starpoint_interface_48step, |
| 26214 | &starpoint_interface_48step, |
| 26215 | &starpoint_interface_48step, |
| 26216 | &starpoint_interface_48step, |
| 26217 | &starpoint_interface_48step, |
| 26218 | 0, |
| 26219 | }; |
| 26220 | |
| 26221 | static DRIVER_INIT( sc4dndpg ) |
| 26222 | { |
| 26223 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 26224 | DRIVER_INIT_CALL( sc4mbus ); |
| 26225 | state->m_reel_setup = sc4dndpg_reel_configs; |
| 26226 | } |
| 26227 | |
| 26228 | INPUT_PORTS_START( sc4dndpg35 ) |
| 26229 | PORT_INCLUDE( sc4_base ) |
| 26230 | PORT_MODIFY("IN-5") |
| 26231 | PORT_DIPNAME( 0x0f, 0x0c, "Jackpot Key" ) // default to 35GBP key |
| 26232 | SC4_JACKPOT_KEY_SETTINGS |
| 26233 | INPUT_PORTS_END |
| 26234 | |
| 26235 | INPUT_PORTS_START( sc4dndpg70 ) |
| 26236 | PORT_INCLUDE( sc4_base ) |
| 26237 | PORT_MODIFY("IN-5") |
| 26238 | PORT_DIPNAME( 0x0f, 0x0d, "Jackpot Key" ) // default to 70GBP key |
| 26239 | SC4_JACKPOT_KEY_SETTINGS |
| 26240 | INPUT_PORTS_END |
| 26241 | |
| 26242 | |
| 25663 | 26243 | // PR3240 AWP DEAL OR NO DEAL THE PERFECT GAME SCORP4 PR3220 DOND PERFECT SOUNDS11 THE PERFECT GAME S.SITE |
| 25664 | | GAME( 200?, sc4dndpg ,0, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25665 | | GAME( 200?, sc4dndpga ,sc4dndpg, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25666 | | GAME( 200?, sc4dndpgb ,sc4dndpg, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25667 | | GAME( 200?, sc4dndpgc ,sc4dndpg, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25668 | | GAME( 200?, sc4dndpgd ,sc4dndpg, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25669 | | GAME( 200?, sc4dndpge ,sc4dndpg, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26244 | GAME( 200?, sc4dndpg ,0, sc4, sc4dndpg35, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPGB 471 |
| 26245 | GAME( 200?, sc4dndpgc ,sc4dndpg, sc4, sc4dndpg35, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPBG 471 |
| 26246 | GAME( 200?, sc4dndpga ,sc4dndpg, sc4, sc4dndpg70, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPGB 571 |
| 26247 | GAME( 200?, sc4dndpgd ,sc4dndpg, sc4, sc4dndpg70, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPGB 571 |
| 26248 | GAME( 200?, sc4dndpgb ,sc4dndpg, sc4, sc4dndpg70, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG572, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPGB 572 |
| 26249 | GAME( 200?, sc4dndpge ,sc4dndpg, sc4, sc4dndpg70, sc4dndpg, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB572, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPGB 572 |
| 25670 | 26250 | |
| 26251 | const stepper_interface* sc4dndtp_reel_configs[6] = |
| 26252 | { |
| 26253 | &starpoint_interface_48step, |
| 26254 | &starpoint_interface_48step, |
| 26255 | &starpoint_interface_48step, |
| 26256 | &starpoint_interface_48step, |
| 26257 | &starpoint_interface_48step, |
| 26258 | 0, |
| 26259 | }; |
| 25671 | 26260 | |
| 26261 | static DRIVER_INIT( sc4dndtp ) |
| 26262 | { |
| 26263 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 26264 | DRIVER_INIT_CALL( sc4mbus ); |
| 26265 | state->m_reel_setup = sc4dndtp_reel_configs; |
| 26266 | } |
| 26267 | |
| 26268 | INPUT_PORTS_START( sc4dndtp35 ) |
| 26269 | PORT_INCLUDE( sc4_base ) |
| 26270 | PORT_MODIFY("IN-5") |
| 26271 | PORT_DIPNAME( 0x0f, 0x0c, "Jackpot Key" ) // default to 35GBP key |
| 26272 | SC4_JACKPOT_KEY_SETTINGS |
| 26273 | INPUT_PORTS_END |
| 26274 | |
| 25672 | 26275 | // PR3033 AWP DOND THE POWER 5 SCORP4 PR3033 POWER FIVE SOUNDS11 DOND THE POWER 5 S.SITE |
| 25673 | | GAME( 200?, sc4dndtp ,0, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25674 | | GAME( 200?, sc4dndtpa ,sc4dndtp, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25675 | | GAME( 200?, sc4dndtpb ,sc4dndtp, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25676 | | GAME( 200?, sc4dndtpc ,sc4dndtp, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25677 | | GAME( 200?, sc4dndtpd ,sc4dndtp, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25678 | | GAME( 200?, sc4dndtpe ,sc4dndtp, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25679 | | GAME( 200?, sc4dndtpf ,sc4dndtp, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25680 | | GAME( 200?, sc4dndtpg ,sc4dndtp, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25681 | | GAME( 200?, sc4dndtph ,sc4dndtp, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25682 | | GAME( 200?, sc4dndtpi ,sc4dndtp, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25683 | | GAME( 200?, sc4dndtpj ,sc4dndtp, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 25684 | | GAME( 200?, sc4dndtpk ,sc4dndtp, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 25685 | | GAME( 200?, sc4dndtpl ,sc4dndtp, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 25686 | | GAME( 200?, sc4dndtpm ,sc4dndtp, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Power (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 26276 | GAME( 200?, sc4dndtp ,0, sc4, sc4dndtp35, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 411 |
| 26277 | GAME( 200?, sc4dndtpe ,sc4dndtp, sc4, sc4dndtp35, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 411 |
| 26278 | GAME( 200?, sc4dndtpa ,sc4dndtp, sc4, sc4dndtp35, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 412 |
| 26279 | GAME( 200?, sc4dndtpf ,sc4dndtp, sc4, sc4dndtp35, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 412 |
| 26280 | GAME( 200?, sc4dndtpb ,sc4dndtp, sc4, sc4dndtp35, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 413 |
| 26281 | GAME( 200?, sc4dndtpg ,sc4dndtp, sc4, sc4dndtp35, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 413 |
| 26282 | GAME( 200?, sc4dndtpc ,sc4dndtp, sc4, sc4dndtp35, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 1, bad)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 414 EEPROM error (bad rom?) (botched release?) |
| 26283 | GAME( 200?, sc4dndtph ,sc4dndtp, sc4, sc4dndtp35, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 2, bad)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 414 EEPROM error (bad rom?) (botched release?) |
| 26284 | GAME( 200?, sc4dndtpd ,sc4dndtp, sc4, sc4dndtp35, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TPRV 415 |
| 26285 | GAME( 200?, sc4dndtpi ,sc4dndtp, sc4, sc4dndtp35, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 2)", GAME_IS_SKELETON_MECHANICAL )// TPRV 415 |
| 26286 | GAME( 200?, sc4dndtpl ,sc4dndtp, sc4, sc4dndtp35, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 1)", GAME_IS_SKELETON_MECHANICAL )// TPRV 416 |
| 26287 | GAME( 200?, sc4dndtpm ,sc4dndtp, sc4, sc4dndtp35, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 2)", GAME_IS_SKELETON_MECHANICAL )// TPRV 416 |
| 26288 | GAME( 200?, sc4dndtpj ,sc4dndtp, sc4, sc4dndtp35, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 1)", GAME_IS_SKELETON_MECHANICAL )// TPRV 41A |
| 26289 | GAME( 200?, sc4dndtpk ,sc4dndtp, sc4, sc4dndtp35, sc4dndtp, ROT0, "BFM","Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 2)", GAME_IS_SKELETON_MECHANICAL )// TPRV 41A |
| 25687 | 26290 | |
| 25688 | 26291 | |
| 26292 | const stepper_interface* sc4dndww_reel_configs[6] = |
| 26293 | { |
| 26294 | &starpoint_interface_48step, |
| 26295 | &starpoint_interface_48step, |
| 26296 | &starpoint_interface_48step, |
| 26297 | &starpoint_interface_48step, |
| 26298 | &starpoint_interface_48step, |
| 26299 | &starpoint_interface_48step, |
| 26300 | }; |
| 26301 | |
| 26302 | static DRIVER_INIT( sc4dndww ) |
| 26303 | { |
| 26304 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 26305 | DRIVER_INIT_CALL( sc4mbus ); |
| 26306 | state->m_reel_setup = sc4dndww_reel_configs; |
| 26307 | } |
| 26308 | |
| 26309 | INPUT_PORTS_START( sc4dndww35 ) |
| 26310 | PORT_INCLUDE( sc4_base ) |
| 26311 | PORT_MODIFY("IN-5") |
| 26312 | PORT_DIPNAME( 0x0f, 0x0c, "Jackpot Key" ) // default to 35GBP key |
| 26313 | SC4_JACKPOT_KEY_SETTINGS |
| 26314 | INPUT_PORTS_END |
| 26315 | |
| 26316 | |
| 25689 | 26317 | // PR3006 AWP DEAL OR NO DEAL THE WALK OF WEALTH SCORP4 PR3006 WALK OF WEALTH SOUNDS11 WALK OF WEALTH S.SITE |
| 25690 | | GAME( 200?, sc4dndww ,0, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25691 | | GAME( 200?, sc4dndwwa ,sc4dndww, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25692 | | GAME( 200?, sc4dndwwb ,sc4dndww, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25693 | | GAME( 200?, sc4dndwwc ,sc4dndww, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25694 | | GAME( 200?, sc4dndwwd ,sc4dndww, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25695 | | GAME( 200?, sc4dndwwe ,sc4dndww, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26318 | GAME( 200?, sc4dndww ,0, sc4, sc4dndww35, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 411 |
| 26319 | GAME( 200?, sc4dndwwb ,sc4dndww, sc4, sc4dndww35, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 411 |
| 26320 | GAME( 200?, sc4dndwwa ,sc4dndww, sc4, sc4dndww35, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 412 |
| 26321 | GAME( 200?, sc4dndwwe ,sc4dndww, sc4, sc4dndww35, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 412 |
| 26322 | GAME( 200?, sc4dndwwc ,sc4dndww, sc4, sc4dndww35, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 1)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 415 |
| 26323 | GAME( 200?, sc4dndwwd ,sc4dndww, sc4, sc4dndww35, sc4dndww, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 2)", GAME_IS_SKELETON_MECHANICAL ) // TWOH 415 |
| 25696 | 26324 | |
| 26325 | const stepper_interface* sc4dndcw_reel_configs[6] = |
| 26326 | { |
| 26327 | &starpoint_interface_48step, |
| 26328 | &starpoint_interface_48step, |
| 26329 | &starpoint_interface_48step, |
| 26330 | &starpoint_interface_48step, |
| 26331 | &starpoint_interface_48step, |
| 26332 | &starpoint_interface_48step, |
| 26333 | }; |
| 26334 | |
| 26335 | static DRIVER_INIT( sc4dndcw ) |
| 26336 | { |
| 26337 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 26338 | DRIVER_INIT_CALL( sc4mbus ); |
| 26339 | state->m_reel_setup = sc4dndcw_reel_configs; |
| 26340 | } |
| 26341 | |
| 26342 | INPUT_PORTS_START( sc4dndcw5 ) |
| 26343 | PORT_INCLUDE( sc4_base ) |
| 26344 | PORT_MODIFY("IN-5") |
| 26345 | PORT_DIPNAME( 0x0f, 0x08, "Jackpot Key" ) // default to 5GBP key |
| 26346 | SC4_JACKPOT_KEY_SETTINGS |
| 26347 | INPUT_PORTS_END |
| 26348 | |
| 26349 | |
| 25697 | 26350 | // PR3027 AWP CLASSIC DEAL OR NO DEAL THE WALK OF WEALTH SCORP4 PR3006 WALK OF WEALTH SOUNDS11 WALK OF WEALTH S.SITE |
| 25698 | | GAME( 200?, sc4dndcw ,0, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25699 | | GAME( 200?, sc4dndcwa ,sc4dndcw, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25700 | | GAME( 200?, sc4dndcwb ,sc4dndcw, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25701 | | GAME( 200?, sc4dndcwc ,sc4dndcw, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26351 | GAME( 200?, sc4dndcw ,0, sc4, sc4dndcw5, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CWOH 271 |
| 26352 | GAME( 200?, sc4dndcwb ,sc4dndcw, sc4, sc4dndcw5, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CWOH 271 |
| 26353 | GAME( 200?, sc4dndcwa ,sc4dndcw, sc4, sc4dndcw5, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 1)", GAME_IS_SKELETON_MECHANICAL ) // CWOH 272 |
| 26354 | GAME( 200?, sc4dndcwc ,sc4dndcw, sc4, sc4dndcw5, sc4dndcw, ROT0, "BFM","Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 2)", GAME_IS_SKELETON_MECHANICAL ) // CWOH 272 |
| 25702 | 26355 | |
| 26356 | const stepper_interface* sc4dndtr_reel_configs[6] = |
| 26357 | { |
| 26358 | &starpoint_interface_48step, |
| 26359 | &starpoint_interface_48step, |
| 26360 | &starpoint_interface_48step, |
| 26361 | 0, |
| 26362 | &starpoint_interface_48step, |
| 26363 | &starpoint_interface_48step, |
| 26364 | }; |
| 26365 | |
| 26366 | static DRIVER_INIT( sc4dndtr ) |
| 26367 | { |
| 26368 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 26369 | DRIVER_INIT_CALL( sc4mbus ); |
| 26370 | state->m_reel_setup = sc4dndtr_reel_configs; |
| 26371 | } |
| 26372 | |
| 26373 | INPUT_PORTS_START( sc4dndtr70 ) |
| 26374 | PORT_INCLUDE( sc4_base ) |
| 26375 | PORT_MODIFY("IN-5") |
| 26376 | PORT_DIPNAME( 0x0f, 0x0d, "Jackpot Key" ) // default to 70GBP key |
| 26377 | SC4_JACKPOT_KEY_SETTINGS |
| 26378 | INPUT_PORTS_END |
| 26379 | |
| 26380 | |
| 25703 | 26381 | // PR3329 DOND THINK RED S4 PR3304 THINK RED SOUNDS11 THINK RED S.SITE |
| 25704 | | GAME( 200?, sc4dndtr ,0, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25705 | | GAME( 200?, sc4dndtra ,sc4dndtr, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26382 | GAME( 200?, sc4dndtr ,0, sc4, sc4dndtr70, sc4dndtr, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // THRE 571 |
| 26383 | GAME( 200?, sc4dndtra ,sc4dndtr, sc4, sc4dndtr70, sc4dndtr, ROT0, "BFM","Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // THRE 571 |
| 25706 | 26384 | |
| 26385 | const stepper_interface* sc4dndwb_reel_configs[6] = |
| 26386 | { |
| 26387 | &starpoint_interface_48step, |
| 26388 | &starpoint_interface_48step, |
| 26389 | &starpoint_interface_48step, |
| 26390 | 0, |
| 26391 | &starpoint_interface_48step, |
| 26392 | &starpoint_interface_200step_reel, |
| 26393 | }; |
| 26394 | |
| 26395 | static DRIVER_INIT( sc4dndwb ) |
| 26396 | { |
| 26397 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 26398 | DRIVER_INIT_CALL( sc4mbus ); |
| 26399 | state->m_reel_setup = sc4dndwb_reel_configs; |
| 26400 | } |
| 26401 | |
| 26402 | INPUT_PORTS_START( sc4dndwb35 ) |
| 26403 | PORT_INCLUDE( sc4_base ) |
| 26404 | PORT_MODIFY("IN-5") |
| 26405 | PORT_DIPNAME( 0x0f, 0x0c, "Jackpot Key" ) // default to 35GBP key |
| 26406 | SC4_JACKPOT_KEY_SETTINGS |
| 26407 | INPUT_PORTS_END |
| 26408 | |
| 25707 | 26409 | // PR1982 AWP DEAL OR NO DEAL WHATS IN YOUR BOX SCORP4 PR1962 WHATS IN Y BOX SOUNDS11 WHATS IN YOUR BX S.SITE |
| 25708 | | GAME( 200?, sc4dndwb ,0, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25709 | | GAME( 200?, sc4dndwba ,sc4dndwb, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25710 | | GAME( 200?, sc4dndwbb ,sc4dndwb, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25711 | | GAME( 200?, sc4dndwbc ,sc4dndwb, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25712 | | GAME( 200?, sc4dndwbd ,sc4dndwb, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25713 | | GAME( 200?, sc4dndwbe ,sc4dndwb, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25714 | | GAME( 200?, sc4dndwbf ,sc4dndwb, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25715 | | GAME( 200?, sc4dndwbg ,sc4dndwb, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26410 | GAME( 200?, sc4dndwb ,0, sc4, sc4dndwb35, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 1)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 412 |
| 26411 | GAME( 200?, sc4dndwbb ,sc4dndwb, sc4, sc4dndwb35, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 2)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 412 |
| 26412 | GAME( 200?, sc4dndwba ,sc4dndwb, sc4, sc4dndwb35, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 1)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 414 |
| 26413 | GAME( 200?, sc4dndwbc ,sc4dndwb, sc4, sc4dndwb35, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 2)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 414 |
| 26414 | GAME( 200?, sc4dndwbd ,sc4dndwb, sc4, sc4dndwb35, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 1)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 415 |
| 26415 | GAME( 200?, sc4dndwbe ,sc4dndwb, sc4, sc4dndwb35, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 2)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 415 |
| 26416 | GAME( 200?, sc4dndwbf ,sc4dndwb, sc4, sc4dndwb35, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 1)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 419 |
| 26417 | GAME( 200?, sc4dndwbg ,sc4dndwb, sc4, sc4dndwb35, sc4dndwb, ROT0, "BFM","Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 2)", GAME_IS_SKELETON_MECHANICAL ) // WIYX 419 |
| 25716 | 26418 | |
| 26419 | const stepper_interface* sc4dndbe_reel_configs[6] = |
| 26420 | { |
| 26421 | &starpoint_interface_48step, |
| 26422 | &starpoint_interface_48step, |
| 26423 | &starpoint_interface_48step, |
| 26424 | 0, |
| 26425 | &starpoint_interface_48step, |
| 26426 | &starpoint_interface_48step, |
| 26427 | }; |
| 26428 | |
| 26429 | static DRIVER_INIT( sc4dndbe ) |
| 26430 | { |
| 26431 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 26432 | DRIVER_INIT_CALL( sc4mbus ); |
| 26433 | state->m_reel_setup = sc4dndbe_reel_configs; |
| 26434 | } |
| 26435 | |
| 26436 | INPUT_PORTS_START( sc4dndbe25 ) |
| 26437 | PORT_INCLUDE( sc4_base ) |
| 26438 | PORT_MODIFY("IN-5") |
| 26439 | PORT_DIPNAME( 0x0f, 0x0a, "Jackpot Key" ) // default to 25GBP key |
| 26440 | SC4_JACKPOT_KEY_SETTINGS |
| 26441 | INPUT_PORTS_END |
| 26442 | |
| 26443 | INPUT_PORTS_START( sc4dndbe35 ) |
| 26444 | PORT_INCLUDE( sc4_base ) |
| 26445 | PORT_MODIFY("IN-5") |
| 26446 | PORT_DIPNAME( 0x0f, 0x0c, "Jackpot Key" ) // default to 35GBP key |
| 26447 | SC4_JACKPOT_KEY_SETTINGS |
| 26448 | INPUT_PORTS_END |
| 26449 | |
| 26450 | // PR1935 AWP DEAL OR NO DEAL BEAT THE BANKER S4 PR1915 BEAT THE BANKER SOUNDS11 BEAT THE BANKER S.SITE |
| 26451 | GAME( 200?, sc4dndbe ,0, sc4, sc4dndbe25, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 012 |
| 26452 | GAME( 200?, sc4dndbec ,sc4dndbe, sc4, sc4dndbe25, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 012 |
| 26453 | GAME( 200?, sc4dndbeg ,sc4dndbe, sc4, sc4dndbe25, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 013 |
| 26454 | GAME( 200?, sc4dndbek ,sc4dndbe, sc4, sc4dndbe25, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 013 |
| 26455 | GAME( 200?, sc4dndbeh ,sc4dndbe, sc4, sc4dndbe25, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 014 |
| 26456 | GAME( 200?, sc4dndbel ,sc4dndbe, sc4, sc4dndbe25, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 014 |
| 26457 | GAME( 200?, sc4dndbeb ,sc4dndbe, sc4, sc4dndbe35, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 422 |
| 26458 | GAME( 200?, sc4dndbed ,sc4dndbe, sc4, sc4dndbe35, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 422 |
| 26459 | GAME( 200?, sc4dndbee ,sc4dndbe, sc4, sc4dndbe35, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 423 |
| 26460 | GAME( 200?, sc4dndbei ,sc4dndbe, sc4, sc4dndbe35, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 423 |
| 26461 | GAME( 200?, sc4dndbef ,sc4dndbe, sc4, sc4dndbe35, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 425 |
| 26462 | GAME( 200?, sc4dndbej ,sc4dndbe, sc4, sc4dndbe35, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 425 |
| 26463 | GAME( 200?, sc4dndbem ,sc4dndbe, sc4, sc4dndbe35, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 1)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 426 |
| 26464 | GAME( 200?, sc4dndben ,sc4dndbe, sc4, sc4dndbe35, sc4dndbe, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 2)", GAME_IS_SKELETON_MECHANICAL ) // DBTK 426 |
| 26465 | |
| 26466 | const stepper_interface* sc4dndbc_reel_configs[6] = |
| 26467 | { |
| 26468 | &starpoint_interface_48step, |
| 26469 | &starpoint_interface_48step, |
| 26470 | &starpoint_interface_48step, |
| 26471 | &starpoint_interface_48step, |
| 26472 | &starpoint_interface_48step, |
| 26473 | 0, |
| 26474 | }; |
| 26475 | |
| 26476 | static DRIVER_INIT( sc4dndbc ) |
| 26477 | { |
| 26478 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 26479 | DRIVER_INIT_CALL( sc4mbus ); |
| 26480 | state->m_reel_setup = sc4dndbc_reel_configs; |
| 26481 | } |
| 26482 | |
| 26483 | INPUT_PORTS_START( sc4dndbc70 ) |
| 26484 | PORT_INCLUDE( sc4_base ) |
| 26485 | PORT_MODIFY("IN-5") |
| 26486 | PORT_DIPNAME( 0x0f, 0x0d, "Jackpot Key" ) // default to 70GBP key |
| 26487 | SC4_JACKPOT_KEY_SETTINGS |
| 26488 | INPUT_PORTS_END |
| 26489 | |
| 26490 | |
| 26491 | // PR3337 AWP DEAL OR NO DEAL BOX CLEVER SCORP4 PR3312 DOND BOXCLEVER SOUNDS11 BOX CLEVER S.SITE |
| 26492 | GAME( 200?, sc4dndbc ,0, sc4, sc4dndbc70, sc4dndbc, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 1)", GAME_IS_SKELETON_MECHANICAL ) // BOXR 571 |
| 26493 | GAME( 200?, sc4dndbca ,sc4dndbc, sc4, sc4dndbc70, sc4dndbc, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 2)", GAME_IS_SKELETON_MECHANICAL ) // BOXR 571 |
| 26494 | |
| 26495 | |
| 25717 | 26496 | // PR1307 AWP DIAMOND MINE PR1307 DIAM MINE SOUNDS11 |
| 25718 | 26497 | GAME( 200?, sc4dmine ,0, sc4, sc4, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25719 | 26498 | GAME( 200?, sc4dminea ,sc4dmine, sc4, sc4, sc4, ROT0, "BFM","Diamond Mine (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 25735 | 26514 | GAME( 200?, sc4ddoshn ,sc4ddosh, sc4, sc4, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25736 | 26515 | GAME( 200?, sc4ddosho ,sc4ddosh, sc4, sc4, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25737 | 26516 | // PR1309 AWP DOCTOR DOSH PR1309 DOCTOR DOSH SOUNDS11 DOCTOR DOSH S.SITE |
| 25738 | | GAME( 200?, sc4ddoshf ,sc4ddosh, sc4, sc4, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 25739 | | GAME( 200?, sc4ddoshg ,sc4ddosh, sc4, sc4, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 25740 | | GAME( 200?, sc4ddoshh ,sc4ddosh, sc4, sc4, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 25741 | | GAME( 200?, sc4ddoshi ,sc4ddosh, sc4, sc4, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 25742 | | GAME( 200?, sc4ddoshj ,sc4ddosh, sc4, sc4, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) |
| 25743 | | GAME( 200?, sc4ddoshk ,sc4ddosh, sc4, sc4, sc4, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) |
| 26517 | GAME( 200?, sc4ddoshf ,sc4ddosh, sc4, sc4, sc4mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 26518 | GAME( 200?, sc4ddoshg ,sc4ddosh, sc4, sc4, sc4mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 26519 | GAME( 200?, sc4ddoshh ,sc4ddosh, sc4, sc4, sc4mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 26520 | GAME( 200?, sc4ddoshi ,sc4ddosh, sc4, sc4, sc4mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 26521 | GAME( 200?, sc4ddoshj ,sc4ddosh, sc4, sc4, sc4mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 15)", GAME_IS_SKELETON_MECHANICAL ) |
| 26522 | GAME( 200?, sc4ddoshk ,sc4ddosh, sc4, sc4, sc4mbus, ROT0, "BFM","Doctor Dosh (Bellfruit) (Scorpion 4) (set 16)", GAME_IS_SKELETON_MECHANICAL ) |
| 25744 | 26523 | |
| 25745 | 26524 | |
| 25746 | 26525 | |
| 25747 | 26526 | // PR1736 AWP DOUGH HO HO S4 PR1716 DOUGH HO HO SOUNDS11 DOUGH HO HO S.SITE |
| 25748 | | GAME( 200?, sc4dhh ,0, sc4, sc4, sc4, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25749 | | GAME( 200?, sc4dhha ,sc4dhh, sc4, sc4, sc4, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25750 | | GAME( 200?, sc4dhhb ,sc4dhh, sc4, sc4, sc4, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25751 | | GAME( 200?, sc4dhhc ,sc4dhh, sc4, sc4, sc4, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25752 | | GAME( 200?, sc4dhhd ,sc4dhh, sc4, sc4, sc4, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25753 | | GAME( 200?, sc4dhhe ,sc4dhh, sc4, sc4, sc4, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26527 | GAME( 200?, sc4dhh ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26528 | GAME( 200?, sc4dhha ,sc4dhh, sc4, sc4, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26529 | GAME( 200?, sc4dhhb ,sc4dhh, sc4, sc4, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26530 | GAME( 200?, sc4dhhc ,sc4dhh, sc4, sc4, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26531 | GAME( 200?, sc4dhhd ,sc4dhh, sc4, sc4, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26532 | GAME( 200?, sc4dhhe ,sc4dhh, sc4, sc4, sc4mbus, ROT0, "BFM","Dough Ho Ho (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25754 | 26533 | |
| 25755 | 26534 | // PR1615 AWP DOUGH SELECTA SCORP4 PR1615 DOUGH SELECTA SOUNDS11 DOUGH SELECTA S.SITE |
| 25756 | | GAME( 200?, sc4dough ,0, sc4, sc4, sc4, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25757 | | GAME( 200?, sc4dougha ,sc4dough, sc4, sc4, sc4, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26535 | GAME( 200?, sc4dough ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26536 | GAME( 200?, sc4dougha ,sc4dough, sc4, sc4, sc4mbus, ROT0, "BFM","Dough Selecta (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25758 | 26537 | |
| 25759 | 26538 | // PR2118 DUCKS OF HAZZARD DUCKSOFHAZZARDSND DUCKS OF HAZZARD |
| 25760 | 26539 | GAME( 200?, sc4ducks ,0, sc4, sc4, sc4, ROT0, "Mazooma","Ducks Of Hazzard (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 25778 | 26557 | GAME( 200?, sc4evolf ,sc4evol, sc4, sc4, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25779 | 26558 | GAME( 200?, sc4evolg ,sc4evol, sc4, sc4, sc4, ROT0, "Qps","Evolution (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25780 | 26559 | |
| 26560 | const stepper_interface* sc4fguy_reel_configs[6] = |
| 26561 | { |
| 26562 | &starpoint_interface_48step, |
| 26563 | &starpoint_interface_48step, |
| 26564 | &starpoint_interface_48step, |
| 26565 | 0, |
| 26566 | &starpoint_interface_48step, |
| 26567 | &starpoint_interface_48step, |
| 26568 | }; |
| 26569 | |
| 26570 | static DRIVER_INIT( sc4fguy ) |
| 26571 | { |
| 26572 | sc4_state *state = machine.driver_data<sc4_state>(); |
| 26573 | DRIVER_INIT_CALL( sc4mbus ); |
| 26574 | state->m_reel_setup = sc4fguy_reel_configs; |
| 26575 | } |
| 26576 | |
| 26577 | INPUT_PORTS_START( sc4fguy35 ) |
| 26578 | PORT_INCLUDE( sc4_base ) |
| 26579 | PORT_MODIFY("IN-5") |
| 26580 | PORT_DIPNAME( 0x0f, 0x0c, "Jackpot Key" ) // default to 35GBP key |
| 26581 | SC4_JACKPOT_KEY_SETTINGS |
| 26582 | INPUT_PORTS_END |
| 26583 | |
| 26584 | INPUT_PORTS_START( sc4fguy70 ) |
| 26585 | PORT_INCLUDE( sc4_base ) |
| 26586 | PORT_MODIFY("IN-5") |
| 26587 | PORT_DIPNAME( 0x0f, 0x0d, "Jackpot Key" ) // default to 70GBP key |
| 26588 | SC4_JACKPOT_KEY_SETTINGS |
| 26589 | INPUT_PORTS_END |
| 26590 | |
| 25781 | 26591 | // PR3233 AWP FAMILY GUY S4 PR3213 FAMILY GUY SOUNDS11 FAMILY GUY S.SITE |
| 25782 | | GAME( 200?, sc4fguy ,0, sc4, sc4, sc4, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25783 | | GAME( 200?, sc4fguya ,sc4fguy, sc4, sc4, sc4, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25784 | | GAME( 200?, sc4fguyb ,sc4fguy, sc4, sc4, sc4, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25785 | | GAME( 200?, sc4fguyc ,sc4fguy, sc4, sc4, sc4, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26592 | GAME( 200?, sc4fguy ,0, sc4, sc4fguy35, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // FAMY 471 |
| 26593 | GAME( 200?, sc4fguyb ,sc4fguy, sc4, sc4fguy35, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // FAMY 471 |
| 26594 | GAME( 200?, sc4fguya ,sc4fguy, sc4, sc4fguy70, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // FAMY 572 |
| 26595 | GAME( 200?, sc4fguyc ,sc4fguy, sc4, sc4fguy70, sc4fguy, ROT0, "BFM","Family Guy (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) // FAMY 572 |
| 25786 | 26596 | |
| 25787 | 26597 | // PR1721 AWP FAT BOY SPIN SCORP4 PR1701 FAT BOY SPIN SOUNDS11 FAT BOY SPIN S.SITE |
| 25788 | | GAME( 200?, sc4fbspn ,0, sc4, sc4, sc4, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25789 | | GAME( 200?, sc4fbspna ,sc4fbspn, sc4, sc4, sc4, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25790 | | GAME( 200?, sc4fbspnb ,sc4fbspn, sc4, sc4, sc4, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25791 | | GAME( 200?, sc4fbspnc ,sc4fbspn, sc4, sc4, sc4, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26598 | GAME( 200?, sc4fbspn ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26599 | GAME( 200?, sc4fbspna ,sc4fbspn, sc4, sc4, sc4mbus, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26600 | GAME( 200?, sc4fbspnb ,sc4fbspn, sc4, sc4, sc4mbus, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26601 | GAME( 200?, sc4fbspnc ,sc4fbspn, sc4, sc4, sc4mbus, ROT0, "BFM","Fat Boy Spin (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25792 | 26602 | |
| 25793 | 26603 | // PR2328 FULL METAL JACKPOT FULLM SOUNDS F METAL JACKPOT |
| 25794 | 26604 | GAME( 200?, sc4fmj ,0, sc4, sc4, sc4, ROT0, "Mazooma","Full Metal Jackpot (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 25847 | 26657 | GAME( 200?, sc4gballc ,sc4gball, sc4, sc4, sc4, ROT0, "BFM","Golden Balls (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25848 | 26658 | |
| 25849 | 26659 | // PR3046 AWP THE GUNPOWDER SLOT S4 PR3016 GUNPOWDER SLOT SOUNDS11 GUNPOWDER SLOT S.SITE |
| 25850 | | GAME( 200?, sc4gunp ,0, sc4, sc4, sc4, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25851 | | GAME( 200?, sc4gunpa ,sc4gunp, sc4, sc4, sc4, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25852 | | GAME( 200?, sc4gunpb ,sc4gunp, sc4, sc4, sc4, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25853 | | GAME( 200?, sc4gunpc ,sc4gunp, sc4, sc4, sc4, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25854 | | GAME( 200?, sc4gunpd ,sc4gunp, sc4, sc4, sc4, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25855 | | GAME( 200?, sc4gunpe ,sc4gunp, sc4, sc4, sc4, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25856 | | GAME( 200?, sc4gunpf ,sc4gunp, sc4, sc4, sc4, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25857 | | GAME( 200?, sc4gunpg ,sc4gunp, sc4, sc4, sc4, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26660 | GAME( 200?, sc4gunp ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26661 | GAME( 200?, sc4gunpa ,sc4gunp, sc4, sc4, sc4mbus, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26662 | GAME( 200?, sc4gunpb ,sc4gunp, sc4, sc4, sc4mbus, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26663 | GAME( 200?, sc4gunpc ,sc4gunp, sc4, sc4, sc4mbus, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26664 | GAME( 200?, sc4gunpd ,sc4gunp, sc4, sc4, sc4mbus, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26665 | GAME( 200?, sc4gunpe ,sc4gunp, sc4, sc4, sc4mbus, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26666 | GAME( 200?, sc4gunpf ,sc4gunp, sc4, sc4, sc4mbus, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26667 | GAME( 200?, sc4gunpg ,sc4gunp, sc4, sc4, sc4mbus, ROT0, "BFM","Gunpowder Slot (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25858 | 26668 | |
| 25859 | 26669 | |
| 25860 | 26670 | |
| r14948 | r14949 | |
| 25866 | 26676 | GAME( 200?, sc4hapntd ,sc4hapnt, sc4, sc4, sc4, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25867 | 26677 | GAME( 200?, sc4hapnte ,sc4hapnt, sc4, sc4, sc4, ROT0, "BFM","Happy Notes (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25868 | 26678 | // PR1327 CASINO HAPPY NOTES HAPPY NOTES S.SITE PR1327 CAS_HAPPY_NOTES SOUNDS11 |
| 25869 | | GAME( 200?, sc4hntcs ,0, sc4, sc4, sc4, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25870 | | GAME( 200?, sc4hntcsa ,sc4hntcs, sc4, sc4, sc4, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25871 | | GAME( 200?, sc4hntcsb ,sc4hntcs, sc4, sc4, sc4, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25872 | | GAME( 200?, sc4hntcsc ,sc4hntcs, sc4, sc4, sc4, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26679 | GAME( 200?, sc4hntcs ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26680 | GAME( 200?, sc4hntcsa ,sc4hntcs, sc4, sc4, sc4mbus, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26681 | GAME( 200?, sc4hntcsb ,sc4hntcs, sc4, sc4, sc4mbus, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26682 | GAME( 200?, sc4hntcsc ,sc4hntcs, sc4, sc4, sc4mbus, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25873 | 26683 | // PR1327 CASINO HAPPY NOTES PR1327 CAS_HAPPY_NOTES SOUNDS11 |
| 25874 | 26684 | GAME( 200?, sc4hntcsd ,sc4hntcs, sc4, sc4, sc4, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25875 | 26685 | GAME( 200?, sc4hntcse ,sc4hntcs, sc4, sc4, sc4, ROT0, "BFM","Happy Notes Casino (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 25897 | 26707 | GAME( 200?, sc4hellbe ,sc4hellb, sc4, sc4, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25898 | 26708 | GAME( 200?, sc4hellbf ,sc4hellb, sc4, sc4, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25899 | 26709 | // PR1419 AWP HELLS BELLS PR1402 HELLS BELLS SOUNDS11 HELLS BELLS S.SITE |
| 25900 | | GAME( 200?, sc4hellbg ,sc4hellb, sc4, sc4, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25901 | | GAME( 200?, sc4hellbh ,sc4hellb, sc4, sc4, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25902 | | GAME( 200?, sc4hellbi ,sc4hellb, sc4, sc4, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25903 | | GAME( 200?, sc4hellbj ,sc4hellb, sc4, sc4, sc4, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 26710 | GAME( 200?, sc4hellbg ,sc4hellb, sc4, sc4, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26711 | GAME( 200?, sc4hellbh ,sc4hellb, sc4, sc4, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26712 | GAME( 200?, sc4hellbi ,sc4hellb, sc4, sc4, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 26713 | GAME( 200?, sc4hellbj ,sc4hellb, sc4, sc4, sc4mbus, ROT0, "BFM","Hells Bells (PR1419) (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25904 | 26714 | |
| 25905 | 26715 | // PR1643 AWP HILLBILLIONAIRE SCORP4 PR1613 HILLBILLIONAIRE SOUNDS11 HILLBILLIONAIRE S.SITE |
| 25906 | 26716 | GAME( 200?, sc4hill ,0, sc4, sc4, sc4, ROT0, "BFM","Hill Billionaire (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 25917 | 26727 | GAME( 200?, sc4hissg ,sc4hiss, sc4, sc4, sc4, ROT0, "Qps","Hissing Quid (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25918 | 26728 | |
| 25919 | 26729 | // PR1936 AWP HOT DOG SCORP4 PR1916 HOT DOG SOUNDS11 HOT DOG S.SITE |
| 25920 | | GAME( 200?, sc4hotdg ,0, sc4, sc4, sc4, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25921 | | GAME( 200?, sc4hotdga ,sc4hotdg, sc4, sc4, sc4, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing |
| 25922 | | GAME( 200?, sc4hotdgb ,sc4hotdg, sc4, sc4, sc4, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25923 | | GAME( 200?, sc4hotdgc ,sc4hotdg, sc4, sc4, sc4, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26730 | GAME( 200?, sc4hotdg ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26731 | GAME( 200?, sc4hotdga ,sc4hotdg, sc4, sc4, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing |
| 26732 | GAME( 200?, sc4hotdgb ,sc4hotdg, sc4, sc4, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26733 | GAME( 200?, sc4hotdgc ,sc4hotdg, sc4, sc4, sc4mbus, ROT0, "BFM","Hot Dog (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25924 | 26734 | |
| 25925 | 26735 | // PR1733 AWP HOT ROD SCORP4 PR1713 HOT ROD SOUNDS11 HOT ROD S.SITE |
| 25926 | | GAME( 200?, sc4hotrd ,0, sc4, sc4, sc4, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25927 | | GAME( 200?, sc4hotrda ,sc4hotrd, sc4, sc4, sc4, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26736 | GAME( 200?, sc4hotrd ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26737 | GAME( 200?, sc4hotrda ,sc4hotrd, sc4, sc4, sc4mbus, ROT0, "BFM","Hot Rod (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25928 | 26738 | |
| 25929 | 26739 | // PR3231 AWP HOT SHOT SCORP4 PR3211 HOT SHOT SOUNDS11 HOT SHOT S.SITE |
| 25930 | | GAME( 200?, sc4hotsh ,0, sc4, sc4, sc4, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25931 | | GAME( 200?, sc4hotsha ,sc4hotsh, sc4, sc4, sc4, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26740 | GAME( 200?, sc4hotsh ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26741 | GAME( 200?, sc4hotsha ,sc4hotsh, sc4, sc4, sc4mbus, ROT0, "BFM","Hot Shots (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25932 | 26742 | |
| 25933 | 26743 | // PR1311 HOT WAD PR1311 HOT WAD SOUNDS11 |
| 25934 | 26744 | GAME( 200?, sc4hotwd ,0, sc4, sc4, sc4, ROT0, "BFM","Hot Wad (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 25952 | 26762 | GAME( 200?, sc4inspna ,sc4inspn, sc4, sc4, sc4, ROT0, "Mazooma","Inner Spin (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25953 | 26763 | |
| 25954 | 26764 | // PR2366 AWP THE ITALIAN JOB S4 PR2366 THE ITALIAN JOB SOUNDS11 ITALIAN JOB S.SITE |
| 25955 | | GAME( 200?, sc4ijob ,0, sc4, sc4, sc4, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25956 | | GAME( 200?, sc4ijoba ,sc4ijob, sc4, sc4, sc4, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25957 | | GAME( 200?, sc4ijobb ,sc4ijob, sc4, sc4, sc4, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25958 | | GAME( 200?, sc4ijobc ,sc4ijob, sc4, sc4, sc4, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25959 | | GAME( 200?, sc4ijobd ,sc4ijob, sc4, sc4, sc4, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25960 | | GAME( 200?, sc4ijobe ,sc4ijob, sc4, sc4, sc4, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25961 | | GAME( 200?, sc4ijobf ,sc4ijob, sc4, sc4, sc4, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25962 | | GAME( 200?, sc4ijobg ,sc4ijob, sc4, sc4, sc4, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25963 | | GAME( 200?, sc4ijobh ,sc4ijob, sc4, sc4, sc4, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25964 | | GAME( 200?, sc4ijobi ,sc4ijob, sc4, sc4, sc4, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25965 | | GAME( 200?, sc4ijobj ,sc4ijob, sc4, sc4, sc4, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 25966 | | GAME( 200?, sc4ijobk ,sc4ijob, sc4, sc4, sc4, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 26765 | GAME( 200?, sc4ijob ,0, sc4, sc4, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26766 | GAME( 200?, sc4ijoba ,sc4ijob, sc4, sc4, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26767 | GAME( 200?, sc4ijobb ,sc4ijob, sc4, sc4, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26768 | GAME( 200?, sc4ijobc ,sc4ijob, sc4, sc4, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26769 | GAME( 200?, sc4ijobd ,sc4ijob, sc4, sc4, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26770 | GAME( 200?, sc4ijobe ,sc4ijob, sc4, sc4, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26771 | GAME( 200?, sc4ijobf ,sc4ijob, sc4, sc4, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26772 | GAME( 200?, sc4ijobg ,sc4ijob, sc4, sc4, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26773 | GAME( 200?, sc4ijobh ,sc4ijob, sc4, sc4, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 26774 | GAME( 200?, sc4ijobi ,sc4ijob, sc4, sc4, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 26775 | GAME( 200?, sc4ijobj ,sc4ijob, sc4, sc4, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 26776 | GAME( 200?, sc4ijobk ,sc4ijob, sc4, sc4, sc4mbus, ROT0, "Mazooma","Italian Job (Mazooma) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 25967 | 26777 | |
| 25968 | 26778 | |
| 25969 | 26779 | // PR1609 JACKPOT JOKERS PR1609 JACKPOT JOKERS SOUNDS11 JACKPOT JOKERS S.SITE |
| r14948 | r14949 | |
| 25972 | 26782 | |
| 25973 | 26783 | |
| 25974 | 26784 | // PR2376 LITTLE DEVIL LDEVIL SOUNDS LITTLE DEVIL |
| 25975 | | GAME( 200?, sc4ldvl ,0, sc4, sc4, sc4, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25976 | | GAME( 200?, sc4ldvla ,sc4ldvl, sc4, sc4, sc4, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25977 | | GAME( 200?, sc4ldvlb ,sc4ldvl, sc4, sc4, sc4, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 25978 | | GAME( 200?, sc4ldvlc ,sc4ldvl, sc4, sc4, sc4, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26785 | GAME( 200?, sc4ldvl ,0, sc4, sc4, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26786 | GAME( 200?, sc4ldvla ,sc4ldvl, sc4, sc4, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26787 | GAME( 200?, sc4ldvlb ,sc4ldvl, sc4, sc4, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26788 | GAME( 200?, sc4ldvlc ,sc4ldvl, sc4, sc4, sc4mbus, ROT0, "Mazooma","Little Devil (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 25979 | 26789 | |
| 25980 | 26790 | // PR1427 AWP RETURN OF THE KING PR1413 RETURN OF THE SOUNDS11 RETURN OF KING S.SITE |
| 25981 | 26791 | GAME( 200?, sc4lotrr ,0, sc4, sc4, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 25986 | 26796 | GAME( 200?, sc4lotrre ,sc4lotrr, sc4, sc4, sc4, ROT0, "BFM","Lord Of The Rings - Return Of The King (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25987 | 26797 | |
| 25988 | 26798 | // PR3034 AWP MANIC MINER SCORP4 PR3004 MANIC MINER SOUNDS11 MANIC MINER S.SITE |
| 25989 | | GAME( 200?, sc4manic ,0, sc4, sc4, sc4, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 25990 | | GAME( 200?, sc4manica ,sc4manic, sc4, sc4, sc4, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 25991 | | GAME( 200?, sc4manicb ,sc4manic, sc4, sc4, sc4, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 25992 | | GAME( 200?, sc4manicc ,sc4manic, sc4, sc4, sc4, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 25993 | | GAME( 200?, sc4manicd ,sc4manic, sc4, sc4, sc4, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 25994 | | GAME( 200?, sc4manice ,sc4manic, sc4, sc4, sc4, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 25995 | | GAME( 200?, sc4manicf ,sc4manic, sc4, sc4, sc4, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 25996 | | GAME( 200?, sc4manicg ,sc4manic, sc4, sc4, sc4, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 26799 | GAME( 200?, sc4manic ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26800 | GAME( 200?, sc4manica ,sc4manic, sc4, sc4, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26801 | GAME( 200?, sc4manicb ,sc4manic, sc4, sc4, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26802 | GAME( 200?, sc4manicc ,sc4manic, sc4, sc4, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26803 | GAME( 200?, sc4manicd ,sc4manic, sc4, sc4, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26804 | GAME( 200?, sc4manice ,sc4manic, sc4, sc4, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26805 | GAME( 200?, sc4manicf ,sc4manic, sc4, sc4, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 26806 | GAME( 200?, sc4manicg ,sc4manic, sc4, sc4, sc4mbus, ROT0, "BFM","Manic Miner (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 25997 | 26807 | |
| 25998 | 26808 | // PR2282 MENTALMONEYMONSTERS MMMO SOUNDS MONEY MONSTERS |
| 25999 | 26809 | GAME( 200?, sc4mmm ,0, sc4, sc4, sc4, ROT0, "Mazooma","Mental Money Monsters (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 26017 | 26827 | GAME( 200?, sc4mmadg ,sc4mmad, sc4, sc4, sc4, ROT0, "Mazooma","Money Madness (PR0000) (Mazooma) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) // incomplete pairing |
| 26018 | 26828 | |
| 26019 | 26829 | // PR1218 MONEY SPINNER ART12 95004291 MONEYSPINNER PR1158 |
| 26020 | | GAME( 200?, sc4monsp ,0, sc4, sc4, sc4, ROT0, "BFM","Money Spinner (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26830 | GAME( 200?, sc4monsp ,0, sc4, sc4, sc4, ROT0, "BFM","Money Spinner (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // Not English |
| 26021 | 26831 | |
| 26022 | 26832 | GAME( 200?, sc4monop ,0, sc4, sc4, sc4, ROT0, "Mazooma","Monopoly (PR2056) (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2056 MONOP TRIPLE MONO SOUNDS MONOP TRIPLE |
| 26023 | 26833 | GAME( 200?, sc4monopa ,sc4monop, sc4, sc4, sc4, ROT0, "Mazooma","Monopoly (PR2056) (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // PR2056 MONOP TRIPLE MONO SOUNDS MONOP TRIPLE |
| r14948 | r14949 | |
| 26099 | 26909 | GAME( 200?, sc4mcas4 ,sc4mcas, sc4, sc4, sc4, ROT0, "Mazooma","Monopoly Casino (PR2056) (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 26100 | 26910 | |
| 26101 | 26911 | // PR3333 AWP MONOPOLY DOUBLE MONEY S4 PR3308 MPOLY D MONEY SOUNDS11 DOUBLE MONEY S.SITE |
| 26102 | | GAME( 200?, sc4mdm ,0, sc4, sc4, sc4, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26103 | | GAME( 200?, sc4mdma ,sc4mdm, sc4, sc4, sc4, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26912 | GAME( 200?, sc4mdm ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26913 | GAME( 200?, sc4mdma ,sc4mdm, sc4, sc4, sc4mbus, ROT0, "BFM","Monopoly Double Money (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26104 | 26914 | |
| 26105 | 26915 | // PR2380 MONOPOLY HERE AND NOW MR2R SOUNDS NITH |
| 26106 | | GAME( 200?, sc4mhn ,0, sc4, sc4, sc4, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26107 | | GAME( 200?, sc4mhna ,sc4mhn, sc4, sc4, sc4, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26916 | GAME( 200?, sc4mhn ,0, sc4, sc4, sc4mbus, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26917 | GAME( 200?, sc4mhna ,sc4mhn, sc4, sc4, sc4mbus, ROT0, "Mazooma","Monopoly Here & Now (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26108 | 26918 | |
| 26109 | 26919 | // PR2345 AWP MONOPOLY HOT PROPERTY S4 PR2345 HOT PROPERTY SOUNDS11 HOT PROPERTY S.SITE |
| 26110 | | GAME( 200?, sc4mhp ,0, sc4, sc4, sc4, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26111 | | GAME( 200?, sc4mhpa ,sc4mhp, sc4, sc4, sc4, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26112 | | GAME( 200?, sc4mhpb ,sc4mhp, sc4, sc4, sc4, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26113 | | GAME( 200?, sc4mhpc ,sc4mhp, sc4, sc4, sc4, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26114 | | GAME( 200?, sc4mhpd ,sc4mhp, sc4, sc4, sc4, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26115 | | GAME( 200?, sc4mhpe ,sc4mhp, sc4, sc4, sc4, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26116 | | GAME( 200?, sc4mhpf ,sc4mhp, sc4, sc4, sc4, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26117 | | GAME( 200?, sc4mhpg ,sc4mhp, sc4, sc4, sc4, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26118 | | GAME( 200?, sc4mhph ,sc4mhp, sc4, sc4, sc4, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 26119 | | GAME( 200?, sc4mhpi ,sc4mhp, sc4, sc4, sc4, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 26120 | | GAME( 200?, sc4mhpj ,sc4mhp, sc4, sc4, sc4, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 26121 | | GAME( 200?, sc4mhpk ,sc4mhp, sc4, sc4, sc4, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 26920 | GAME( 200?, sc4mhp ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26921 | GAME( 200?, sc4mhpa ,sc4mhp, sc4, sc4, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26922 | GAME( 200?, sc4mhpb ,sc4mhp, sc4, sc4, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26923 | GAME( 200?, sc4mhpc ,sc4mhp, sc4, sc4, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26924 | GAME( 200?, sc4mhpd ,sc4mhp, sc4, sc4, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26925 | GAME( 200?, sc4mhpe ,sc4mhp, sc4, sc4, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26926 | GAME( 200?, sc4mhpf ,sc4mhp, sc4, sc4, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26927 | GAME( 200?, sc4mhpg ,sc4mhp, sc4, sc4, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26928 | GAME( 200?, sc4mhph ,sc4mhp, sc4, sc4, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 26929 | GAME( 200?, sc4mhpi ,sc4mhp, sc4, sc4, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 26930 | GAME( 200?, sc4mhpj ,sc4mhp, sc4, sc4, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 26931 | GAME( 200?, sc4mhpk ,sc4mhp, sc4, sc4, sc4mbus, ROT0, "BFM","Monopoly Hot Property (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 26122 | 26932 | |
| 26123 | 26933 | |
| 26124 | 26934 | // PR1931 AWP MONOLOLY MONEY BAGS SCORP4 PR1911 MPOLY MONEYBAGS SOUNDS11 MONEYBAGS S.SITE |
| 26125 | | GAME( 200?, sc4mmb ,0, sc4, sc4, sc4, ROT0, "BFM","Monopoly Money Bags (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26126 | | GAME( 200?, sc4mmba ,sc4mmb, sc4, sc4, sc4, ROT0, "BFM","Monopoly Money Bags (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26935 | GAME( 200?, sc4mmb ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Monopoly Money Bags (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26936 | GAME( 200?, sc4mmba ,sc4mmb, sc4, sc4, sc4mbus, ROT0, "BFM","Monopoly Money Bags (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26127 | 26937 | |
| 26128 | 26938 | // PR2363 RED HOT MONOP MONOPOLY ARCADE MONO SOUNDS MONOPOLY |
| 26129 | 26939 | GAME( 200?, sc4mrh ,0, sc4, sc4, sc4, ROT0, "Mazooma","Monopoly Red Hot (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 26143 | 26953 | |
| 26144 | 26954 | |
| 26145 | 26955 | // PR3032 AWP NIGHTMARE ON ELM STREET S4 PR3002 ELM STREET SOUNDS11 NIGHTMARE ELM ST S.SITE |
| 26146 | | GAME( 200?, sc4nmare ,0, sc4, sc4, sc4, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26147 | | GAME( 200?, sc4nmarea ,sc4nmare, sc4, sc4, sc4, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26148 | | GAME( 200?, sc4nmareb ,sc4nmare, sc4, sc4, sc4, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26149 | | GAME( 200?, sc4nmarec ,sc4nmare, sc4, sc4, sc4, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26956 | GAME( 200?, sc4nmare ,0, sc4, sc4, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26957 | GAME( 200?, sc4nmarea ,sc4nmare, sc4, sc4, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26958 | GAME( 200?, sc4nmareb ,sc4nmare, sc4, sc4, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26959 | GAME( 200?, sc4nmarec ,sc4nmare, sc4, sc4, sc4mbus, ROT0, "BFM","A Nightmare On Elm Street (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26150 | 26960 | |
| 26151 | 26961 | // PR1612 PICK OF THE PACK PR1612 PICK OF THE PACK SOUNDS11 PICK OF THE PACK S.SITE |
| 26152 | | GAME( 200?, sc4potp ,0, sc4, sc4, sc4, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26153 | | GAME( 200?, sc4potpa ,sc4potp, sc4, sc4, sc4, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26962 | GAME( 200?, sc4potp ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26963 | GAME( 200?, sc4potpa ,sc4potp, sc4, sc4, sc4mbus, ROT0, "BFM","Pick Of The Pack (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26154 | 26964 | |
| 26155 | 26965 | // PR2562 PINK PANTHER PINK SOUNDS PINK PANTHER |
| 26156 | 26966 | GAME( 200?, sc4pp ,0, sc4, sc4, sc4, ROT0, "Mazooma","Pink Panther (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 26176 | 26986 | |
| 26177 | 26987 | |
| 26178 | 26988 | // PR2407 AWP PINK PANTHER CRACK THE CODE SCORP4 PR2407 CRACK THE CODE SOUNDS11 CRACK THE CODE S.SITE |
| 26179 | | GAME( 200?, sc4ppctc ,0, sc4, sc4, sc4, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26180 | | GAME( 200?, sc4ppctca ,sc4ppctc, sc4, sc4, sc4, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26181 | | GAME( 200?, sc4ppctcb ,sc4ppctc, sc4, sc4, sc4, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26182 | | GAME( 200?, sc4ppctcc ,sc4ppctc, sc4, sc4, sc4, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26183 | | GAME( 200?, sc4ppctcd ,sc4ppctc, sc4, sc4, sc4, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26184 | | GAME( 200?, sc4ppctce ,sc4ppctc, sc4, sc4, sc4, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26185 | | GAME( 200?, sc4ppctcf ,sc4ppctc, sc4, sc4, sc4, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26186 | | GAME( 200?, sc4ppctcg ,sc4ppctc, sc4, sc4, sc4, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26989 | GAME( 200?, sc4ppctc ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26990 | GAME( 200?, sc4ppctca ,sc4ppctc, sc4, sc4, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26991 | GAME( 200?, sc4ppctcb ,sc4ppctc, sc4, sc4, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26992 | GAME( 200?, sc4ppctcc ,sc4ppctc, sc4, sc4, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26993 | GAME( 200?, sc4ppctcd ,sc4ppctc, sc4, sc4, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26994 | GAME( 200?, sc4ppctce ,sc4ppctc, sc4, sc4, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26995 | GAME( 200?, sc4ppctcf ,sc4ppctc, sc4, sc4, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26996 | GAME( 200?, sc4ppctcg ,sc4ppctc, sc4, sc4, sc4mbus, ROT0, "BFM","Pink Panther Crack The Code (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26187 | 26997 | |
| 26188 | 26998 | |
| 26189 | 26999 | // PR2330 PINK PANTHER DYM PINK PANTHER DYM QPS DYMT SOUNDS PINK PANTHER DYM - |
| r14948 | r14949 | |
| 26222 | 27032 | |
| 26223 | 27033 | |
| 26224 | 27034 | // PR2417 AWP POPEYE S4 PR2417 POPEYE SOUNDS11 POPEYE S.SITE |
| 26225 | | GAME( 200?, sc4popey ,0, sc4, sc4, sc4, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26226 | | GAME( 200?, sc4popeya ,sc4popey, sc4, sc4, sc4, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26227 | | GAME( 200?, sc4popeyb ,sc4popey, sc4, sc4, sc4, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26228 | | GAME( 200?, sc4popeyc ,sc4popey, sc4, sc4, sc4, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27035 | GAME( 200?, sc4popey ,0, sc4, sc4, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27036 | GAME( 200?, sc4popeya ,sc4popey, sc4, sc4, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27037 | GAME( 200?, sc4popeyb ,sc4popey, sc4, sc4, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27038 | GAME( 200?, sc4popeyc ,sc4popey, sc4, sc4, sc4mbus, ROT0, "Mazooma","Popeye (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26229 | 27039 | |
| 26230 | 27040 | |
| 26231 | 27041 | |
| 26232 | 27042 | // PR1938 AWP POTS OF GOLD SCORP4 PR1918 POTS OF GOLD SOUNDS11 POTS OF GOLD S.SITE |
| 26233 | | GAME( 200?, sc4pog ,0, sc4, sc4, sc4, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26234 | | GAME( 200?, sc4poga ,sc4pog, sc4, sc4, sc4, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26235 | | GAME( 200?, sc4pogb ,sc4pog, sc4, sc4, sc4, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26236 | | GAME( 200?, sc4pogc ,sc4pog, sc4, sc4, sc4, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26237 | | GAME( 200?, sc4pogd ,sc4pog, sc4, sc4, sc4, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26238 | | GAME( 200?, sc4poge ,sc4pog, sc4, sc4, sc4, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26239 | | GAME( 200?, sc4pogf ,sc4pog, sc4, sc4, sc4, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26240 | | GAME( 200?, sc4pogg ,sc4pog, sc4, sc4, sc4, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 27043 | GAME( 200?, sc4pog ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27044 | GAME( 200?, sc4poga ,sc4pog, sc4, sc4, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27045 | GAME( 200?, sc4pogb ,sc4pog, sc4, sc4, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27046 | GAME( 200?, sc4pogc ,sc4pog, sc4, sc4, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27047 | GAME( 200?, sc4pogd ,sc4pog, sc4, sc4, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 27048 | GAME( 200?, sc4poge ,sc4pog, sc4, sc4, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 27049 | GAME( 200?, sc4pogf ,sc4pog, sc4, sc4, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 27050 | GAME( 200?, sc4pogg ,sc4pog, sc4, sc4, sc4mbus, ROT0, "BFM","Pots Of Gold (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26241 | 27051 | |
| 26242 | 27052 | // PR2272 POWER PLAY PPLY SOUNDS |
| 26243 | 27053 | GAME( 200?, sc4pwrpl ,0, sc4, sc4, sc4, ROT0, "Mazooma","Power Play (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 26247 | 27057 | |
| 26248 | 27058 | |
| 26249 | 27059 | // PR1614 AWP POWERBALL POWERBALL S.SITE PR1614 POWERBALL SOUNDS11 |
| 26250 | | GAME( 200?, sc4pwrbl ,0, sc4, sc4, sc4, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26251 | | GAME( 200?, sc4pwrbla ,sc4pwrbl, sc4, sc4, sc4, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27060 | GAME( 200?, sc4pwrbl ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27061 | GAME( 200?, sc4pwrbla ,sc4pwrbl, sc4, sc4, sc4mbus, ROT0, "BFM","Powerball (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26252 | 27062 | |
| 26253 | 27063 | |
| 26254 | 27064 | // PR2342 QUID VICIOUS QUIDV SOUNDS QUID VICIOUS |
| 26255 | | GAME( 200?, sc4quidv ,0, sc4, sc4, sc4, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26256 | | GAME( 200?, sc4quidva ,sc4quidv, sc4, sc4, sc4, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26257 | | GAME( 200?, sc4quidvb ,sc4quidv, sc4, sc4, sc4, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26258 | | GAME( 200?, sc4quidvc ,sc4quidv, sc4, sc4, sc4, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27065 | GAME( 200?, sc4quidv ,0, sc4, sc4, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27066 | GAME( 200?, sc4quidva ,sc4quidv, sc4, sc4, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27067 | GAME( 200?, sc4quidvb ,sc4quidv, sc4, sc4, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27068 | GAME( 200?, sc4quidvc ,sc4quidv, sc4, sc4, sc4mbus, ROT0, "Mazooma","Quid Vicious (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26259 | 27069 | |
| 26260 | 27070 | // PR2077 RED HOT X REDX SOUNDS RED HOT X |
| 26261 | 27071 | GAME( 200?, sc4rhx ,0, sc4, sc4, sc4, ROT0, "Mazooma","Red Hot X (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 26302 | 27112 | |
| 26303 | 27113 | |
| 26304 | 27114 | // PR3256 CLUB RONNIE O SULLIVANS TOURNAMENT SCORP4 RONNIE OSULLIVAN CLUB PR3256 RONNIE O SOUNDS11 RONNIE SULLIVAN |
| 26305 | | GAME( 200?, sc4rosts ,0, sc4, sc4, sc4, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26306 | | GAME( 200?, sc4rostsa ,sc4rosts, sc4, sc4, sc4, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26307 | | GAME( 200?, sc4rostsb ,sc4rosts, sc4, sc4, sc4, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26308 | | GAME( 200?, sc4rostsc ,sc4rosts, sc4, sc4, sc4, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26309 | | GAME( 200?, sc4rostsd ,sc4rosts, sc4, sc4, sc4, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26310 | | GAME( 200?, sc4rostse ,sc4rosts, sc4, sc4, sc4, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26311 | | GAME( 200?, sc4rostsf ,sc4rosts, sc4, sc4, sc4, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26312 | | GAME( 200?, sc4rostsg ,sc4rosts, sc4, sc4, sc4, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 27115 | GAME( 200?, sc4rosts ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27116 | GAME( 200?, sc4rostsa ,sc4rosts, sc4, sc4, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27117 | GAME( 200?, sc4rostsb ,sc4rosts, sc4, sc4, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27118 | GAME( 200?, sc4rostsc ,sc4rosts, sc4, sc4, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27119 | GAME( 200?, sc4rostsd ,sc4rosts, sc4, sc4, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 27120 | GAME( 200?, sc4rostse ,sc4rosts, sc4, sc4, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 27121 | GAME( 200?, sc4rostsf ,sc4rosts, sc4, sc4, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 27122 | GAME( 200?, sc4rostsg ,sc4rosts, sc4, sc4, sc4mbus, ROT0, "BFM","Ronnie O'Sullivan's Tournament Snooker (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26313 | 27123 | |
| 26314 | 27124 | |
| 26315 | 27125 | // PR2311 ROVERS RETURN ROVERS RETURN SOUNDS ROVERS RETURN |
| r14948 | r14949 | |
| 26323 | 27133 | |
| 26324 | 27134 | |
| 26325 | 27135 | // PR3043 AWP SHOW TIME S4 PR3013 SHOWTIME SOUNDS11 SHOW TIME S.SITE |
| 26326 | | GAME( 200?, sc4showt ,0, sc4, sc4, sc4, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26327 | | GAME( 200?, sc4showta ,sc4showt, sc4, sc4, sc4, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26328 | | GAME( 200?, sc4showtb ,sc4showt, sc4, sc4, sc4, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26329 | | GAME( 200?, sc4showtc ,sc4showt, sc4, sc4, sc4, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26330 | | GAME( 200?, sc4showtd ,sc4showt, sc4, sc4, sc4, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26331 | | GAME( 200?, sc4showte ,sc4showt, sc4, sc4, sc4, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 27136 | GAME( 200?, sc4showt ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27137 | GAME( 200?, sc4showta ,sc4showt, sc4, sc4, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27138 | GAME( 200?, sc4showtb ,sc4showt, sc4, sc4, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27139 | GAME( 200?, sc4showtc ,sc4showt, sc4, sc4, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27140 | GAME( 200?, sc4showtd ,sc4showt, sc4, sc4, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 27141 | GAME( 200?, sc4showte ,sc4showt, sc4, sc4, sc4mbus, ROT0, "BFM","Showtime (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26332 | 27142 | |
| 26333 | 27143 | // PR1411 AWP SNAKES AND LADDERS PR1411 SNAKES A L SOUNDS11 SNAKES & LADDERS S.SITE |
| 26334 | 27144 | GAME( 200?, sc4slad ,0, sc4, sc4, sc4, ROT0, "BFM","Snakes & Ladders (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 26343 | 27153 | |
| 26344 | 27154 | |
| 26345 | 27155 | // PR1921 AWP SPICE IT UP SCORP4 PR1901 SPICE IT UP SOUNDS11 SPICE IT UP S.SITE |
| 26346 | | GAME( 200?, sc4spice ,0, sc4, sc4, sc4, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26347 | | GAME( 200?, sc4spicea ,sc4spice, sc4, sc4, sc4, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26348 | | GAME( 200?, sc4spiceb ,sc4spice, sc4, sc4, sc4, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26349 | | GAME( 200?, sc4spicec ,sc4spice, sc4, sc4, sc4, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27156 | GAME( 200?, sc4spice ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27157 | GAME( 200?, sc4spicea ,sc4spice, sc4, sc4, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27158 | GAME( 200?, sc4spiceb ,sc4spice, sc4, sc4, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27159 | GAME( 200?, sc4spicec ,sc4spice, sc4, sc4, sc4mbus, ROT0, "BFM","Spice It Up (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26350 | 27160 | |
| 26351 | 27161 | // PR2232 SPIN WHEN YOU'RE WINNING SPIN SOUNDS |
| 26352 | 27162 | GAME( 200?, sc4swywm ,0, sc4, sc4, sc4, ROT0, "Mazooma","Spin When Your Winning (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 26376 | 27186 | GAME( 200?, sc4susk ,sc4sus, sc4, sc4, sc4, ROT0, "Qps","Suits U Sir (Qps) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26377 | 27187 | |
| 26378 | 27188 | // PR3081 CLUB SUPER SLAM SUPER SLAM CLUB PR3080 SUPER SLAM SOUNDS11 |
| 26379 | | GAME( 200?, sc4sslam ,0, sc4, sc4, sc4, ROT0, "BFM","Super Slam (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26380 | | GAME( 200?, sc4sslama ,sc4sslam, sc4, sc4, sc4, ROT0, "BFM","Super Slam (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27189 | GAME( 200?, sc4sslam ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Super Slam (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27190 | GAME( 200?, sc4sslama ,sc4sslam, sc4, sc4, sc4mbus, ROT0, "BFM","Super Slam (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26381 | 27191 | |
| 26382 | 27192 | // PR2235 SWITCHBACK SWBK SOUNDS SWITCHBACK |
| 26383 | 27193 | GAME( 200?, sc4swbak ,0, sc4, sc4, sc4, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 26386 | 27196 | GAME( 200?, sc4swbakc ,sc4swbak, sc4, sc4, sc4, ROT0, "Mazooma","Switch Back (Mazooma) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26387 | 27197 | |
| 26388 | 27198 | // PR1714 AWP TAKE THE PIECE S4 PR1714 TAKE THE PIECE SOUNDS11 TAKETHEPIECE S.SITE |
| 26389 | | GAME( 200?, sc4ttpie ,0, sc4, sc4, sc4, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26390 | | GAME( 200?, sc4ttpiec ,sc4ttpie, sc4, sc4, sc4, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27199 | GAME( 200?, sc4ttpie ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27200 | GAME( 200?, sc4ttpiec ,sc4ttpie, sc4, sc4, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1714) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26391 | 27201 | // PR1734 AWP TAKE THE PIECE S4 PR1714 TAKE THE PIECE SOUNDS11 TAKETHEPIECE S.SITE |
| 26392 | | GAME( 200?, sc4ttpiea ,sc4ttpie, sc4, sc4, sc4, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26393 | | GAME( 200?, sc4ttpieb ,sc4ttpie, sc4, sc4, sc4, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26394 | | GAME( 200?, sc4ttpied ,sc4ttpie, sc4, sc4, sc4, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26395 | | GAME( 200?, sc4ttpiee ,sc4ttpie, sc4, sc4, sc4, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26396 | | GAME( 200?, sc4ttpief ,sc4ttpie, sc4, sc4, sc4, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26397 | | GAME( 200?, sc4ttpieg ,sc4ttpie, sc4, sc4, sc4, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 27202 | GAME( 200?, sc4ttpiea ,sc4ttpie, sc4, sc4, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27203 | GAME( 200?, sc4ttpieb ,sc4ttpie, sc4, sc4, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27204 | GAME( 200?, sc4ttpied ,sc4ttpie, sc4, sc4, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27205 | GAME( 200?, sc4ttpiee ,sc4ttpie, sc4, sc4, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27206 | GAME( 200?, sc4ttpief ,sc4ttpie, sc4, sc4, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 27207 | GAME( 200?, sc4ttpieg ,sc4ttpie, sc4, sc4, sc4mbus, ROT0, "BFM","Take The Piece (Bellfruit) (PR1734) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26398 | 27208 | |
| 26399 | 27209 | // PR3031 AWP TAKE YOUR PICK S4 PR3001 TAKE YOUR PICK SOUNDS11 TAKE YOUR PICK S.SITE |
| 26400 | | GAME( 200?, sc4typ ,0, sc4, sc4, sc4, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26401 | | GAME( 200?, sc4typa ,sc4typ, sc4, sc4, sc4, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26402 | | GAME( 200?, sc4typb ,sc4typ, sc4, sc4, sc4, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26403 | | GAME( 200?, sc4typc ,sc4typ, sc4, sc4, sc4, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27210 | GAME( 200?, sc4typ ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27211 | GAME( 200?, sc4typa ,sc4typ, sc4, sc4, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27212 | GAME( 200?, sc4typb ,sc4typ, sc4, sc4, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27213 | GAME( 200?, sc4typc ,sc4typ, sc4, sc4, sc4mbus, ROT0, "BFM","Take Your Pick (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26404 | 27214 | |
| 26405 | 27215 | // PR2056 GOLD X TRIPLE BARX SOUNDS J GOLD X TRIPLE (is this really a game called Top Box or just the top box roms for one of the Golden X Game sets) |
| 26406 | | GAME( 200?, sc4tbox ,0, sc4, sc4, sc4, ROT0, "Mazooma","Top Box (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27216 | GAME( 200?, sc4tbox ,0, sc4, sc4, sc4, ROT0, "Mazooma","Gold X Triple Top Box (Mazooma) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26407 | 27217 | |
| 26408 | 27218 | // PR2211 TOP OF THE SHOTS TOTS SOUNDS TOP OF THE SHOTS |
| 26409 | 27219 | GAME( 200?, sc4tpsht ,0, sc4, sc4, sc4, ROT0, "Mazooma","Top Of The Shots (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 26455 | 27265 | GAME( 200?, sc4adsnta ,sc4adsnt, sc4, sc4, sc4, ROT0, "BFM","Ant & Dec's Saturday Night Takeaway (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26456 | 27266 | |
| 26457 | 27267 | // PR1728 AWP BULLY'S PRIZE BOARD PR1708 B PRIZE BOARD SOUNDS11 BULLYSPRIZEBOARD S.SITE |
| 26458 | | GAME( 200?, sc4bpb ,0, sc4, sc4, sc4, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26459 | | GAME( 200?, sc4bpbc ,sc4bpb, sc4, sc4, sc4, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27268 | GAME( 200?, sc4bpb ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27269 | GAME( 200?, sc4bpbc ,sc4bpb, sc4, sc4, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26460 | 27270 | // PR1728 AWP BULLY'S PRIZE BOARD S4 PR1708 B PRIZE BOARD SOUNDS11 BULLYSPRIZEBOARD S.SITE |
| 26461 | | GAME( 200?, sc4bpba ,sc4bpb, sc4, sc4, sc4, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26462 | | GAME( 200?, sc4bpbb ,sc4bpb, sc4, sc4, sc4, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26463 | | GAME( 200?, sc4bpbd ,sc4bpb, sc4, sc4, sc4, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26464 | | GAME( 200?, sc4bpbe ,sc4bpb, sc4, sc4, sc4, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 27271 | GAME( 200?, sc4bpba ,sc4bpb, sc4, sc4, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27272 | GAME( 200?, sc4bpbb ,sc4bpb, sc4, sc4, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27273 | GAME( 200?, sc4bpbd ,sc4bpb, sc4, sc4, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 27274 | GAME( 200?, sc4bpbe ,sc4bpb, sc4, sc4, sc4mbus, ROT0, "BFM","Bully's Prize Board (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26465 | 27275 | |
| 26466 | 27276 | // PR3040 AWP BULLYS STAR PRIZE SCORP4 PR3012 BULLYS STAR P SOUNDS11 BULLYS STARPRIZE S.SITE |
| 26467 | | GAME( 200?, sc4bsp ,0, sc4, sc4, sc4, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26468 | | GAME( 200?, sc4bspa ,sc4bsp, sc4, sc4, sc4, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26469 | | GAME( 200?, sc4bspb ,sc4bsp, sc4, sc4, sc4, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26470 | | GAME( 200?, sc4bspc ,sc4bsp, sc4, sc4, sc4, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26471 | | GAME( 200?, sc4bspd ,sc4bsp, sc4, sc4, sc4, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26472 | | GAME( 200?, sc4bspg ,sc4bsp, sc4, sc4, sc4, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 27277 | GAME( 200?, sc4bsp ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27278 | GAME( 200?, sc4bspa ,sc4bsp, sc4, sc4, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27279 | GAME( 200?, sc4bspb ,sc4bsp, sc4, sc4, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27280 | GAME( 200?, sc4bspc ,sc4bsp, sc4, sc4, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27281 | GAME( 200?, sc4bspd ,sc4bsp, sc4, sc4, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 27282 | GAME( 200?, sc4bspg ,sc4bsp, sc4, sc4, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3040) (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26473 | 27283 | // PR3042 AWP BULLYS STAR PRIZE SCORP4 PR3012 BULLYS STAR P SOUNDS11 BULLYS STARPRIZE S.SITE |
| 26474 | | GAME( 200?, sc4bspe ,sc4bsp, sc4, sc4, sc4, ROT0, "BFM","Bully's Star Prize (PR3042) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26475 | | GAME( 200?, sc4bspf ,sc4bsp, sc4, sc4, sc4, ROT0, "BFM","Bully's Star Prize (PR3042) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27284 | GAME( 200?, sc4bspe ,sc4bsp, sc4, sc4, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3042) (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27285 | GAME( 200?, sc4bspf ,sc4bsp, sc4, sc4, sc4mbus, ROT0, "BFM","Bully's Star Prize (PR3042) (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26476 | 27286 | |
| 26477 | 27287 | |
| 26478 | 27288 | // PR1316 AWP CHAIN REACTION PR1312 CHAIN REACT SOUNDS11 |
| r14948 | r14949 | |
| 26482 | 27292 | GAME( 200?, sc4chainc ,sc4chain, sc4, sc4, sc4, ROT0, "BFM","Chain Reaction (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26483 | 27293 | |
| 26484 | 27294 | // PR1727 AWP CLOWN AROUND SCORP4 PR1707 CLOWN AROUND SOUNDS11 CLOWN AROUND S.SITE |
| 26485 | | GAME( 200?, sc4clown ,0, sc4, sc4, sc4, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26486 | | GAME( 200?, sc4clowna ,sc4clown, sc4, sc4, sc4, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26487 | | GAME( 200?, sc4clownb ,sc4clown, sc4, sc4, sc4, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26488 | | GAME( 200?, sc4clownc ,sc4clown, sc4, sc4, sc4, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26489 | | GAME( 200?, sc4clownd ,sc4clown, sc4, sc4, sc4, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26490 | | GAME( 200?, sc4clowne ,sc4clown, sc4, sc4, sc4, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26491 | | GAME( 200?, sc4clownf ,sc4clown, sc4, sc4, sc4, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26492 | | GAME( 200?, sc4clowng ,sc4clown, sc4, sc4, sc4, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 27295 | GAME( 200?, sc4clown ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27296 | GAME( 200?, sc4clowna ,sc4clown, sc4, sc4, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27297 | GAME( 200?, sc4clownb ,sc4clown, sc4, sc4, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27298 | GAME( 200?, sc4clownc ,sc4clown, sc4, sc4, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27299 | GAME( 200?, sc4clownd ,sc4clown, sc4, sc4, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 27300 | GAME( 200?, sc4clowne ,sc4clown, sc4, sc4, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 27301 | GAME( 200?, sc4clownf ,sc4clown, sc4, sc4, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 27302 | GAME( 200?, sc4clowng ,sc4clown, sc4, sc4, sc4mbus, ROT0, "BFM","Clown Around (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26493 | 27303 | |
| 26494 | 27304 | // PR1412 AWP COPS AND ROBBERS PR1412 COPS AND ROBBERS SOUNDS11 COPS AND ROBBERS S.SITE |
| 26495 | 27305 | GAME( 200?, sc4copsr ,0, sc4, sc4, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 26503 | 27313 | GAME( 200?, sc4copsrh ,sc4copsr, sc4, sc4, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 26504 | 27314 | GAME( 200?, sc4copsri ,sc4copsr, sc4, sc4, sc4, ROT0, "BFM","Cops 'n' Robbers (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 26505 | 27315 | |
| 26506 | | // PR1935 AWP DEAL OR NO DEAL BEAT THE BANKER S4 PR1915 BEAT THE BANKER SOUNDS11 BEAT THE BANKER S.SITE |
| 26507 | | GAME( 200?, sc4dndbe ,0, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26508 | | GAME( 200?, sc4dndbeb ,sc4dndbe, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26509 | | GAME( 200?, sc4dndbec ,sc4dndbe, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26510 | | GAME( 200?, sc4dndbed ,sc4dndbe, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26511 | | GAME( 200?, sc4dndbee ,sc4dndbe, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26512 | | GAME( 200?, sc4dndbef ,sc4dndbe, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26513 | | GAME( 200?, sc4dndbeg ,sc4dndbe, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26514 | | GAME( 200?, sc4dndbeh ,sc4dndbe, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26515 | | GAME( 200?, sc4dndbei ,sc4dndbe, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 26516 | | GAME( 200?, sc4dndbej ,sc4dndbe, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 26517 | | GAME( 200?, sc4dndbek ,sc4dndbe, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 11)", GAME_IS_SKELETON_MECHANICAL ) |
| 26518 | | GAME( 200?, sc4dndbel ,sc4dndbe, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 12)", GAME_IS_SKELETON_MECHANICAL ) |
| 26519 | | GAME( 200?, sc4dndbem ,sc4dndbe, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 13)", GAME_IS_SKELETON_MECHANICAL ) |
| 26520 | | GAME( 200?, sc4dndben ,sc4dndbe, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (set 14)", GAME_IS_SKELETON_MECHANICAL ) |
| 26521 | 27316 | |
| 26522 | | // PR3337 AWP DEAL OR NO DEAL BOX CLEVER SCORP4 PR3312 DOND BOXCLEVER SOUNDS11 BOX CLEVER S.SITE |
| 26523 | | GAME( 200?, sc4dndbc ,0, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26524 | | GAME( 200?, sc4dndbca ,sc4dndbc, sc4, sc4, sc4, ROT0, "BFM","Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26525 | | |
| 26526 | 27317 | GAME( 200?, sc4mowow ,0, sc4, sc4, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) // PR2118 MONOPOLY WOTW WOTW SOUNDS MONOPOLY WOTW 8P |
| 26527 | 27318 | GAME( 200?, sc4mowowa ,sc4mowow, sc4, sc4, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| 26528 | 27319 | GAME( 200?, sc4mowowb ,sc4mowow, sc4, sc4, sc4, ROT0, "Mazooma","Monopoly Wheel Of Wealth (Mazooma) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) // ^^ |
| r14948 | r14949 | |
| 26640 | 27431 | GAME( 200?, sc4gggr ,sc4ggg, sc4, sc4, sc4, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 4) (set 19)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 26641 | 27432 | GAME( 200?, sc4gggs ,sc4ggg, sc4, sc4, sc4, ROT0, "Mazooma","Grand Golden Game (Mazooma) (Scorpion 4) (set 20)", GAME_IS_SKELETON_MECHANICAL )// ^^ |
| 26642 | 27433 | |
| 26643 | | /**************************************************/ |
| 26644 | | /************ many give error 41 ******************/ |
| 26645 | | /**************************************************/ |
| 26646 | 27434 | |
| 26647 | 27435 | // PR1227 4PLAY ART13 95004313 4PLAY PR1227 |
| 26648 | 27436 | GAME( 200?, sc4ivply ,0, sc4, sc4, sc4, ROT0, "BFM","4 Play (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // not english |
| r14948 | r14949 | |
| 26718 | 27506 | GAME( 200?, sc4brkspa ,sc4brksp, sc4, sc4, sc4, ROT0, "Mazooma","Break The Spell (Mazooma) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26719 | 27507 | |
| 26720 | 27508 | // PR1753 CLUB BULLSEYE BULLSEYE CLUB PR1751 BULLSEYE SOUNDS11 BULLSYE |
| 26721 | | GAME( 200?, sc4bulcl ,0, sc4, sc4, sc4, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26722 | | GAME( 200?, sc4bulcla ,sc4bulcl, sc4, sc4, sc4, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26723 | | GAME( 200?, sc4bulclb ,sc4bulcl, sc4, sc4, sc4, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26724 | | GAME( 200?, sc4bulclc ,sc4bulcl, sc4, sc4, sc4, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26725 | | GAME( 200?, sc4bulcld ,sc4bulcl, sc4, sc4, sc4, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26726 | | GAME( 200?, sc4bulcle ,sc4bulcl, sc4, sc4, sc4, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26727 | | GAME( 200?, sc4bulclf ,sc4bulcl, sc4, sc4, sc4, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26728 | | GAME( 200?, sc4bulclg ,sc4bulcl, sc4, sc4, sc4, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26729 | | GAME( 200?, sc4bulclh ,sc4bulcl, sc4, sc4, sc4, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 26730 | | GAME( 200?, sc4bulcli ,sc4bulcl, sc4, sc4, sc4, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 27509 | GAME( 200?, sc4bulcl ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27510 | GAME( 200?, sc4bulcla ,sc4bulcl, sc4, sc4, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27511 | GAME( 200?, sc4bulclb ,sc4bulcl, sc4, sc4, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27512 | GAME( 200?, sc4bulclc ,sc4bulcl, sc4, sc4, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27513 | GAME( 200?, sc4bulcld ,sc4bulcl, sc4, sc4, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 27514 | GAME( 200?, sc4bulcle ,sc4bulcl, sc4, sc4, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 27515 | GAME( 200?, sc4bulclf ,sc4bulcl, sc4, sc4, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 27516 | GAME( 200?, sc4bulclg ,sc4bulcl, sc4, sc4, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 27517 | GAME( 200?, sc4bulclh ,sc4bulcl, sc4, sc4, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 9)", GAME_IS_SKELETON_MECHANICAL ) |
| 27518 | GAME( 200?, sc4bulcli ,sc4bulcl, sc4, sc4, sc4mbus, ROT0, "BFM","Bullseye Club (Bellfruit) (Scorpion 4) (set 10)", GAME_IS_SKELETON_MECHANICAL ) |
| 26731 | 27519 | |
| 26732 | 27520 | |
| 26733 | 27521 | // PR1113 CARRY ON WINNING PR1113 CARRY ON WINNING SOUNDS11 |
| r14948 | r14949 | |
| 26833 | 27621 | |
| 26834 | 27622 | |
| 26835 | 27623 | // PR3241 CLUB COPS AND ROBBERS PLATINUM SCORP4 COPS & ROBRS PLT CLUB PR3241 C N R PLATINUM SOUNDS11 COPS AND ROBBERS |
| 26836 | | GAME( 200?, sc4crcp ,0, sc4, sc4, sc4, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26837 | | GAME( 200?, sc4crcpa ,sc4crcp, sc4, sc4, sc4, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26838 | | GAME( 200?, sc4crcpc ,sc4crcp, sc4, sc4, sc4, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26839 | | GAME( 200?, sc4crcpd ,sc4crcp, sc4, sc4, sc4, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26840 | | GAME( 200?, sc4crcpe ,sc4crcp, sc4, sc4, sc4, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 26841 | | GAME( 200?, sc4crcpf ,sc4crcp, sc4, sc4, sc4, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 26842 | | GAME( 200?, sc4crcpg ,sc4crcp, sc4, sc4, sc4, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 26843 | | GAME( 200?, sc4crcph ,sc4crcp, sc4, sc4, sc4, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 27624 | GAME( 200?, sc4crcp ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27625 | GAME( 200?, sc4crcpa ,sc4crcp, sc4, sc4, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27626 | GAME( 200?, sc4crcpc ,sc4crcp, sc4, sc4, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27627 | GAME( 200?, sc4crcpd ,sc4crcp, sc4, sc4, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27628 | GAME( 200?, sc4crcpe ,sc4crcp, sc4, sc4, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 5)", GAME_IS_SKELETON_MECHANICAL ) |
| 27629 | GAME( 200?, sc4crcpf ,sc4crcp, sc4, sc4, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 6)", GAME_IS_SKELETON_MECHANICAL ) |
| 27630 | GAME( 200?, sc4crcpg ,sc4crcp, sc4, sc4, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 7)", GAME_IS_SKELETON_MECHANICAL ) |
| 27631 | GAME( 200?, sc4crcph ,sc4crcp, sc4, sc4, sc4mbus, ROT0, "BFM","Cops 'n' Robbers Club Platinum (Bellfruit) (Scorpion 4) (set 8)", GAME_IS_SKELETON_MECHANICAL ) |
| 26844 | 27632 | |
| 26845 | 27633 | // PR1348 CLUB COPS AND ROBBERS GOLD PR1348 CCRG SOUNDS11 COPS AND ROBBERS |
| 26846 | 27634 | GAME( 200?, sc4crgc ,0, sc4, sc4, sc4, ROT0, "BFM","Cops 'n' Robbers Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| r14948 | r14949 | |
| 26903 | 27691 | GAME( 200?, sc4cfduc ,sc4cfdu, sc4, sc4, sc4, ROT0, "BFM","Crazy Fruits Down Under (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26904 | 27692 | |
| 26905 | 27693 | // PR1620 CLUB CRAZY FRUITS GOLD PR1620 CRAZY SOUNDS11 CRAZY FRUITS CLUB |
| 26906 | | GAME( 200?, sc4cfgcl ,0, sc4, sc4, sc4, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 26907 | | GAME( 200?, sc4cfgcla ,sc4cfgcl, sc4, sc4, sc4, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 26908 | | GAME( 200?, sc4cfgclb ,sc4cfgcl, sc4, sc4, sc4, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 26909 | | GAME( 200?, sc4cfgclc ,sc4cfgcl, sc4, sc4, sc4, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 27694 | GAME( 200?, sc4cfgcl ,0, sc4, sc4, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 1)", GAME_IS_SKELETON_MECHANICAL ) |
| 27695 | GAME( 200?, sc4cfgcla ,sc4cfgcl, sc4, sc4, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 2)", GAME_IS_SKELETON_MECHANICAL ) |
| 27696 | GAME( 200?, sc4cfgclb ,sc4cfgcl, sc4, sc4, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 3)", GAME_IS_SKELETON_MECHANICAL ) |
| 27697 | GAME( 200?, sc4cfgclc ,sc4cfgcl, sc4, sc4, sc4mbus, ROT0, "BFM","Crazy Fruits Gold Club (Bellfruit) (Scorpion 4) (set 4)", GAME_IS_SKELETON_MECHANICAL ) |
| 26910 | 27698 | |
| 26911 | 27699 | // PR1221 CRISSCROSSCRAZY ART13 95004282 CRISSCROSS PR1161 |
| 26912 | 27700 | GAME( 200?, sc4ccc ,0, sc4, sc4, sc4, ROT0, "BFM","Criss Cross Crazy (Bellfruit) (Scorpion 4)", GAME_IS_SKELETON_MECHANICAL ) // not english |