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| r11592 Thursday 19th May, 2011 at 18:59:44 UTC by MooglyGuy |
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| HLSL Post-Processing Updates: [Ryan Holtz, Bat Country Entertainment, cgwg] - The defocus pass is now switched off when defocus_x and defocus_y are zero, allowing finer-grained performance tuning. - Removed YIQ convolution from the main color-convolution shader and replaced it with a full composite encode/decode pass. This is slower, but looks amazing(ly like a terrible TV) and can be turned off. - More authentic NTSC dot crawl and bandwidth limiting. |
| [hlsl] | color.fx yiq_decode.fx* yiq_encode.fx* |
| [src/osd/windows] | drawd3d.c winmain.c winmain.h |
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