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r11592 Thursday 19th May, 2011 at 18:59:44 UTC by MooglyGuy
HLSL Post-Processing Updates: [Ryan Holtz, Bat Country Entertainment, cgwg]
- The defocus pass is now switched off when defocus_x and defocus_y are zero, allowing finer-grained performance tuning.
- Removed YIQ convolution from the main color-convolution shader and replaced it with a full composite encode/decode pass. This is slower, but looks amazing(ly like a terrible TV) and can be turned off.
- More authentic NTSC dot crawl and bandwidth limiting.
[hlsl]color.fx yiq_decode.fx* yiq_encode.fx*
[src/osd/windows]drawd3d.c winmain.c winmain.h

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