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r11576 Wednesday 18th May, 2011 at 02:16:10 UTC by MooglyGuy
HLSL Updates [Ryan Holtz, Bat Country Entertainment]
- Potential fix for some crashing reported by users
- Split color convolution and deconvergence into separate shaders for potential GPU savings down the line
- Added light and heavy variants of the color convolution shader, the former with YIQ colorspace removed
- Re-worked defocus to occur prior to shadow mask application, as it would be on a real monitor.
- Removed Edge Detection, as it was just for fun and can easily be added in by users if desired.
- Split "pincushion" into "Pincushion" and "Screen Curvature", the former affecting the only the displayed image and the latter only affecting the shadow mask.
[hlsl]color.fx* color_heavy.fx* color_light.fx* deconverge.fx* focus.fx post.fx
[src/osd/windows]drawd3d.c winmain.c winmain.h

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