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r11576 Wednesday 18th May, 2011 at 02:16:10 UTC by MooglyGuy |
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HLSL Updates [Ryan Holtz, Bat Country Entertainment] - Potential fix for some crashing reported by users - Split color convolution and deconvergence into separate shaders for potential GPU savings down the line - Added light and heavy variants of the color convolution shader, the former with YIQ colorspace removed - Re-worked defocus to occur prior to shadow mask application, as it would be on a real monitor. - Removed Edge Detection, as it was just for fun and can easily be added in by users if desired. - Split "pincushion" into "Pincushion" and "Screen Curvature", the former affecting the only the displayed image and the latter only affecting the shadow mask. |
[hlsl] | color.fx* color_heavy.fx* color_light.fx* deconverge.fx* focus.fx post.fx |
[src/osd/windows] | drawd3d.c winmain.c winmain.h |
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